From Steam to Self: Tether Director Reflects on the Issues Facing Indie Development

A recurringbut often overlookedrefrain among game developers on their social media channels and personal blogs is that development is hard. For Mark Gregory, creative director on the indefinitely postponed sci-fi narrative adventure Tether, those difficulties were even greater than many creators face. Not only was his team, Freesphere Entertainment, pouring its own money into the project, most members, including Gregory himself, were working on it in their spare time alongside full-time employment.

Author: N4G

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