On September 18, Iron Banner returned to Destiny 2 for the first time since the launch of the Forsaken expansion. Since Iron Banner’s release, Bungie has been monitoring the mode, and the developer isn’t completely content with what its seen.
In a blog post, senior designer Jeremiah Pieschl wrote, “One of the goals we have for Iron Banner is that it’s an opportunity for lower-Power players to catch up or reengage in their pursuit of Power. Based on [player] feedback and our analytics, we’re not meeting that goal.” In response, Bungie is rolling out two changes in Iron Banner, which the company hopes will level the playing field between high-Power and low-Power players.
The first change will reduce how much you’ll have to do to complete a bounty in Iron Banner. The adjustments are listed out below.
Iron Banner Bounty Changes
- Lightbearer: Super kills has been reduced to 20 from 25
- Iron in the Blood: Match completions has been reduced to 15 from 30
- Shine On: Orbs generated has been reduced to 50 from 100
- Iron Victory: Match wins has been reduced to 7 from 10
- To Be Precise: Precision kills has been reduced to 50 from 100
- All in a Week’s Work: Kills has been reduced to 150 from 250
The second change increases drop rate during Iron Banner’s bounties, making it easier to acquire high-Power gear more quickly. Bungie will continue to monitor Iron Banner going forward, specifically to make sure that the multiplayer mode’s new direction makes sense. Previously, Destiny 2’s Iron Banner normalized Power level for all players, like in the original Destiny. Since the launch of Forsaken, Bungie has transformed Iron Banner into, as the developer describes it, “an arms race” where the only way to hold your own is to equip your highest level gear.
Destiny 2 is available for Xbox One, PS4, and PC. In our Destiny 2: Forsaken review-in-progress, Kallie gave the expansion an 8/10, writing “After being let down by Curse of Osiris and Warmind, I’m enjoying Destiny 2 again.”