Frogwares detail unique Unreal Engine 4 city building tool for The Sinking City

Neil writes: “Ask any open-world game dev and theyll tell you that creating a digital city is a massive undertaking, often manually placing assets street by street. To help streamline the creation of Oakmont, the fictional 1920s flooded metropolis in The Sinking City, Frogwares created their own city builder tool in Unreal Engine 4… and today they are showing off the tech in a new video.”

Author: N4G

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