N4G

An ode to video game doors

From Eurogamer: “It’s easy to underestimate the humble door. You open it, you go through. Sometimes, you must find the key first, and for many games, that’s the whole extent of the player’s interactions with doors. They’re something to get past, something that cordons off one bit from the next bit. A simple structural element, of special interest to level designers, but not the ones who turn the knobs.”

Source
Author: N4G

Back To Top
contact_small.png