Crackdown 3’s 5v5 Wrecking Zone Multiplayer Was a Design Decision, Not a Technical Constraint

Microsoft’s Joseph Staten said that limiting Wrecking Zone to 5v5 in Crackdown 3 was a design decision, not a technical constraint.

However, that’s exactly the opposite of what a colleague of his, Jorg Neumann, said a couple of months ago.

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Author: N4G