As what can only be called tradition at this point, one of Ubisoft’s next games has leaked. Called Ghost Recon: Breakpoint, the game is a direct sequel to Ghost Recon: Wildlands and is scheduled to release on October 4 for Xbox One, PS4, and PC.
According to post on Reset Era, the leak came from a retail listing which was shared in a since-removed post in the Ghost Recon subreddit. Breakpoint will feature Major Cole D. Walker, a character both voiced and stylized after actor Jonathan Bernthal, as the game’s villain. Cole is the focus of the new story content that went live in Wildlands as part of Operation Oracle.
Breakpoint will be a “story-driven four-player experience,” which is a very similar description to 2017’s Wildlands. Cole has gone rogue, seemingly killing Holt, Midas, and (possibly) Weaver, and he’s got an army of weaponized drones at his disposal.
The retail listing is specifically for the Wolves Collector’s Edition of the upcoming Ghost Recon game. The edition comes with the game, a map, artwork, a Year 1 Pass, the Ultimate Pack (which contains extra missions, vehicles, and cosmetics), three day early access, and a statue of Cole–now disguised with a hooded cloak and mask.
Ubisoft has already announced a world premiere event in concern for a new Ghost Recon game. Scheduled for May 9 at 11:30 AM PT / 2:30 PM ET (you can watch it here), the event is most likely going to be the official reveal of Breakpoint, as well as confirmation for the information revealed in the leak. The leak implies the event will showcase alpha footage of Breakpoint’s gameplay, including traversing a jungle, mud mechanics, and clearing an outpost.
In our Ghost Recon: Wildlands review, Miguel Concepcion wrote, “As only the second open world game in the Clancyverse, Ghost Recon: Wildlands is a middlingly safe tactical shooter and a slightly wasted opportunity given the ambitious scope of its seemingly boundless map. While its main strength is its mission diversity, it doesn’t take long to lose the motivation after reaching El Sueno’s doorstep. Even with a foursome of highly trained friends, Wildlands eventually reveals its diminishing returns. The feeling of positive immediacy and dopamine hits begin to wane sooner than you expected from a game with such a large and diverse world.”