Developer Ubisoft Montreal has taken it upon itself to address issues facing the online tactical shooter, Tom Clancy’s Rainbow Six Siege. In a tweet, Siege’s official Twitter account announced that, as it works on fixes (which include addressing exploits to claymores and shields), the defensive operator Clash has been disabled.
“Over the past few days, we have been working to address the issues presented from exploits surrounding Clash, IQ, and Deployable Shields,” a blog post on the official game’s website reads. “These combined issues touch on core systems of the game, and will therefore take longer than we consider acceptable to address. We are currently expecting fixes prepared by next week.”
We have been working to address the exploits that have emerged since Saturday. We are currently working on fixes.
In the meantime, we will be disabling Clash, Claymores, and Deployable Shields to prevent further abuse.
For more details: https://t.co/0fdbKxZiKH pic.twitter.com/nGhMW48dd0
— Rainbow Six Siege (@Rainbow6Game) May 16, 2019
According to Ubisoft, more details will arrive on Tuesday, May 21. Until then, a server-wide update will disable Clash, deployable shields, and claymores. It was scheduled to go live yesterday, but “due to unforeseen circumstances, console deployments for the Clash removal” will land sometime today, May 17, the Rainbow Six Siege Twitter account wrote.
The post concludes by saying the team is hard at work improving their reaction speed to such widespread issues. “As such, our team will develop a more thorough outline for how we should respond to these situations moving forward, with the ultimate goal of improved reaction speed,” it said.
Two new operators were recently announced for Rainbow Six Siege: Nokk and Warden. The two are part of the upcoming Operation Phantom Sight expansion, which will be revealed on May 19 during the Pro League Finals in Milan (which takes place May 18-19).
The game’s recent update reverses friendly fire, a system designed to punish griefers by dealing the damage to them instead of the teammate getting shot. Players will get a brief grace period, but afterward, the damage will be dealt in reverse. So any damage done by primary and secondary weapons, as well as most unique Operator gadgets, will hit the griefing player instead of the innocent teammate.