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Video Game Music Spotlight #7: Orchestral Symphonies

VGChartz’s Taneli Palola: “Ever since it became possible to add actual music to video games, composers have been trying to emulate the sound of orchestral music as closely as the technology they had to work with would allow. From Koichi Sugiyama’s early Dragon Quest scores to the many wonderful SNES soundtracks that pushed the console’s sound chip to its limits, aiming for true orchestral sounds has been the goal of many a video game composer over the years, long before such a thing was in any way feasible.

It wouldn’t be until the mid-90s that the technological limitations would begin to lift, and with the advent of CD-based video game consoles the door was suddenly opened towards much higher fidelity music. From then on countless composers have employed full symphonic orchestras in their scores, and today we take a look at some of the best examples of those from the last 25 years.”

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Author: N4G

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