Call of Duty: Modern Warfare is making a bunch of changes to the Call of Duty formula with its reimagining of Infinity Ward’s 2007 classic. The studio is going for “continuity and consistency” across all Modern Warfare’s game modes, meaning guns will feel the same in multiplayer as in single-player, and character progression will carry over between those modes. And for the first time, a Call of Duty game will feature cross-play between consoles and PC when it launches on October 25.
Infinity Ward made the announcement in a press release that dropped alongside its first Modern Warfare trailer. It also noted that Modern Warfare will not have the traditional “season pass,” which players usually buy to receive new maps over the course of the year after a Call of Duty game’s release. Instead, all post-release maps for the game will be free to all players.
Both features should go a long way to helping keep the Call of Duty player base together, without limiting them to only playing with people on the same platform and who own the same maps that they do. In general, there should be a whole lot more people to play against. It may also make the Call of Duty esports scene a little more welcoming, as players will be able to compete on their preferred platforms.
The studio showed off Modern Warfare to journalists in the week before announcing the game, giving a sense of the single-player campaign and the technology that’s going into the game. Along with reimagining the story, Infinity Ward said it’s working to make Modern Warfare “more relevant” to the current world, and drew inspiration for the game’s story from real-world conflicts and documentaries about them, as well as recent Hollywood movies.