Dishonored 2 and the power of presence in video games

From VG247: “I can still hear the sounds of Dunwall in my head. The grinding of industry, the dystopian alarm systems, and the idle chatter of its watchmen.

Its been three years since Dishonored 2 released, but I can play its first level whenever I want. In my mind. It starts in a locked room. Not a prison more like an office. Its not the place I would have chosen to incarcerate a parkour-happy bodyguard while I staged a violent coup, but its the perfect tutorial space. Its a place where the game can slowly and elegantly establish its rules.”

Author: N4G

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