Can Games Ever Truly Achieve Photorealistic Graphics?

GB: “Will we ever cross over to the other side of the Uncanny Valley? This has been a problem bothering gamers and developers alike since the arrival of the very first 3D games. A couple years ago, Tim Sweeney was quoted saying that dynamic, photo-realistic environments would take need about 40 TFlops of compute power to render in realtime.”

Author: N4G

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