Cloud gaming services have been attempted by numerous companies over the past decade or more. Remember OnLive? Yeah, that didn’t turn out so well. The same goes for some other services like G-cluster and GameFly. But others have fared a bit better, like Sony’s PlayStation Now, and Nvidia continues to work on improving GeForce Now (which has been in open beta for what seems like an eternity, never mind Nvidia’s Grid service before it). Now Google Stadia is set enter the fray when it launches next month. Are people really looking for cloud game streaming options, and is there that much money to be made?