Fighting Games Need to Be Built from the Ground Up for Streaming, Says Street Fighter Producer

Most video game genres can translate well to a streaming service if you’ve got a good enough connection, but there’s one type of experience that is always going to suffer no matter what. Fighting games, especially when played competitively, rely on frame-perfect combo moves and intricate playstyles the further up you go, and any amount of lag is going to be a detriment to that. It’s unplayable for professional players, and it looks like Street Fighter producer Yoshinori Ono agrees.

Author: N4G

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