We’re only a few weeks away from the release of Star Wars Jedi: Fallen Order and EA have released a new trailer showcasing some of the more exciting events to come in the story’s campaign. Releasing on November 15 for PC, PS4, and Xbox One, Respawn Entertainment’s single-player game will focus on new protagonist Cal Kestis and his growth from Jedi Padawan to Jedi Master.
In the trailer, we see Cal traveling to planets like Kashyyyk, Dathomir, and some new worlds that will make their Star Wars debut. Some standout moments from the trailer include the appearance of a Nightsister on Dathomir and a confrontation with an Imperial Inquisitor known as The Ninth Sister. The Inquisitors are strictly imperial, so they only had a major presence in Rebels–though the Nightsisters did feature in both Clone Wars and Rebels.
Recently, I got to play the opening hours of Fallen Order, and I was impressed with the new approach it was taking. As the first metroidvania Star Wars game, you’re given a surprising amount of freedom and flexibility to explore the worlds and the larger galaxy itself. While I got to travel to planets like Zeffo and Kashyyyk, other planets like Dathomir proved to be a much more significant challenge. Though the roaming Rancors can easily outmatch you on Dathomir, the game gives you the freedom to explore the world regardless, which is certainly refreshing from the more linear style that set-piece driven games single-player games tend to be.
Also revealed today was news that Star Wars Jedi: Fallen Order will mark the first EA game in nearly ten years to release on Steam. While EA has had a go of it with its digital marketplace Origin, they’re broadening their reach on PC to Steam to find a broader audience. In an interview with Gameindustry.Biz, EA senior VP Mike Blank stated that as the market has evolved throughout the decade, there was a need to change and adapt.
“Since the time we removed our games from Steam, there’s been this dramatic increase in the number of gaming services, which you would think would be really good for players,” he said. “But I think in many cases, it’s the exact opposite. It creates more difficulty for players, and providing player choice–from my perspective and speaking on behalf of EA–is really critical. It’s an opportunity to make it possible for people to play where they want, to reduce that fragmentation and make it more frictionless. Reducing that fragmentation is really important. It’s the most player-first thing we can do.”