It’s been 10 years since the release of Red Dead Redemption, Rockstar’s much-loved ode to the wild west, and the team behind it is feeling nostalgic. IGN has published an extensive interview with many of the folks behind the game, including insights into the challenges the team faced when creating the iconic Xbox 360 and PS3 title.
One of the running themes of the interview is that the game, which was technically a sequel to the PS2 game Red Dead Revolver, faced a lot of challenges ahead of release. Art director Josh Bass, who is also co-studio head for developer Rockstar San Diego, says that while the game was in development, they “would often hear from external sources that a Western game was never going to be a success.” Ultimately, this motivated the team “to solve the challenges and create something new.”
“I knew in my heart that it was going to exceed those expectations,” Bass continues, “but at the same time we had to ask ourselves if our fans would make the emotional connection with this experience that we all had.” The game’s eventual reception was important, he says, because it proved that players had connected to protagonist John Marston.