Apex Legends Pathfinder Guide: Tips To Be The Best Robot Scout

Apex Legends encourages you to create a squad that leverages the strengths of the game’s characters. Its eight playable characters each comes with their own unique abilities, so composing an effective team of three requires a bit of trial and error.

If you’ve chosen Pathfinder, you have interest in scoping out the path ahead for your squad. As a scout, it’s your responsibility to use his various mobility options to spot enemy locations and strategic points of interest.

Keep reading for all the information you need on Pathfinder’s abilities, including his strengths and weaknesses, as well as tips on how to use him effectively and help your team to victory. We’ve also got plenty more guides, including things that Apex Legends doesn’t tell you, a list of myths we’ve tested about how the game works, and a full rundown of the game’s best guns. You might also want to check out our Apex Legends review.

General Overview

Sometimes a squad’s path to success is made possible by a solid recon player. Pathfinder handles that role in spades with abilities that provide advantageous intel. With abilities that increase its mobility and awareness of nearby enemies, your responsibility as Pathfinder is to serve your squadmates and keep them in the know about what’s happening in the battlefield. With its endearingly optimistic personality, Pathfinder makes playing the scout a charming and fulfilling experience.

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Abilities

Tactical: Grappling Hook

Pathfinder’s Grappling Hook can be used to get to hard-to-reach places quickly. It’s your go-to method for getting a lay of the land.

Passive: Insider Knowledge

Pathfinder’s Passive ability Insider Knowledge allows you to scan a survey beacon that will reveal the ring’s next location. Use this whenever you see the survey beacon as it can greatly help you gain a positional advantage over the next team.

Ultimate: Zipline Gun

Pathfinder’s ultimate ability is Zipline gun creates a zipline that everyone can use, allowing your whole squad to reach areas not as easily accessible.

Tips To Play

The Grappling Hook is Pathfinder’s deadliest weapon. The most obvious use is to get him to high ground for sniping, since you get can get some very good vantage points for the Longbow DMR, Triple Take, or Kraber.

Don’t discount the grapple’s ability to make you go fast, though.It can be used to do some fun tactical plays to swing around enemies or to try to get up and over them. Getting good with the grapple can let you swing over top of enemy positions to land in perfect positions for flanking, or to totally confuse enemies as they lose track of you. What’s more, with practice, you can get good at using the grapple swing to save yourself from bad situations by zipping through the air and getting away quickly.

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Pathfinder’s ultimate ability is great to get to high vantage points for sniping. Also, this ability allows your team to traverse long distances, or flank enemies. It’s also great for creating escape routes; set up a zipline leading away from enemies as you prepare for an ambush, so if things don’t go your way, you can quickly reposition for healing or to make a run for it.

The Insider Knowledge ability is pretty invaluable, and you should be making use of it in every match as often as you can. It shows you where the next ring will be, allowing you to plan your movements around the map better than other players. You can use that information to get set up in strong positions ahead of other teams, so that by the time they arrive when the ring forces them to move, you can be waiting–ideally with high ground and a sniper.

In combat situations, try to stay up high as much as you can–as Pathfinder, verticality is a capability you have that other characters don’t. Pop up on rooftops, zip from building to building, and generally use your mobility to get to places your enemies don’t expect to see you. Smart players will try to get angles on opposing squads they don’t expect, so while the rest of your team is distracting them, you can show up on a nearby rooftop, laying down machine gun fire. It’s a great way to rack up kills and knockdowns with hit-and-run tactics.

Ziplines are noisy, but they’re much quicker than running, and you’re tougher to hit in the air than you are on the ground. Don’t be afraid to toss ziplines when you have them to help you quickly climb hills or pass over buildings, even in a combat scenario, because the added speed might be enough to get you out of harm’s way.

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Author: GameSpot

Anthem Early Review Impressions

After several hours with Anthem, I can’t say I’m particularly interested in it yet. I’ve completed some missions, upgraded my loadout, and gone on some more missions, but I’m not yet invested in anything I’m doing. I will, of course, keep playing, and I’ll be posting a full review in the coming days. There’s just nothing here so far that’s driving me forward. I’m curious, but only to see if my first impression–that this is a somewhat generic, Destiny-like experience–will be proven wrong.

Anthem starts, well, kind of like Destiny 2. The Freelancers, who fight off threats using mechanized combat suits called Javelins, have fallen out of favor with humanity after a significant loss in the game’s tutorial mission. It’s not clear why this one failure is enough to discredit the Freelancers, but after a two-year time skip, they are scattered to the winds, now underdogs who must climb back up the ladder to “hero” status. This means starting with basic weaponry, even though you were a rookie two years prior and presumably have more experience since then. Your life revolves around taking contract missions from people in the downtrodden citadel that is your base, Tarsis, which you return to after each excursion.

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There’s a lot of jargon thrown around throughout the opening minutes with little explanation–it kind of feels like you’re listening to a conversation about people you don’t know, so none of it carries much weight. There’s also a long cutscene that consists of an NPC narrating background details for you, so it’s also not clear how much your character is supposed to know and about what. I did gather that there’s an ancient mystery at the heart of everything, but I’m not yet sure what exactly is intriguing about it. The story so far feels like a justification for why I need to level up and find new loot, rather than the groundwork for a vibrant sci-fi world that’s enticing to explore.

Mission structure doesn’t help this much; so far it’s been going from point A to point B, shooting some enemies, and then heading to the next waypoint. If you play solo, you can take this at your own pace and presumably stop to take in the sights, but playing co-op with friends or by matchmaking–which the game recommends as the best way to play, and which nets you better rewards–means you’ll have to keep up with everyone else. It also makes it easier and faster to complete missions, which is welcome, since they mostly consist of fighting waves of enemies while your NPC partner back at Tarsis scans something nearby (much like Destiny’s Ghost).

It is moderately satisfying to find new loot even if the missions themselves aren’t thrilling, and I am having fun experimenting with loadouts. You get an assortment of weapons and upgrades after each mission, so you can constantly change up your equipment between contracts and try out new combinations. I’m playing the Ranger class currently, and I’ve established a good flow of using my guns, grenades, and missiles in rotation.

Anthem’s mech-powered flying keeps missions from being completely one-note. It’s my favorite part of the game so far; you have to keep your suit from overheating while you fly, which means you can get creative (or at least add flourishes as you go). The main cooling methods are water and literally cooling your jets by descending. It’s exciting to nosedive only to pull up at the last second, and there’s something serene about flying under a waterfall and into a strange cave. The most exciting thing to happen to me in Anthem so far is finding an upgrade for my suit that increased its heat resistance, letting me fly longer. I’m hoping I find more reason to explore than I currently have, if only to have more reason to be in the air.

I’m currently treating Anthem’s disparate missions as an excuse to try a new weapon or special attack, which, combined with flight, gives me incentive to keep going. I’m hoping that I get more out of the story as I go on, but so far it’s too generic to get its hooks in me. I’ll keep playing on PC–I’ve luckily only been kicked due to server issues twice–so look out for the full review in the next few days.

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Author: GameSpot

Apex Legends Caustic Guide: How To Gas Your Enemies Into Oblivion

Apex Legends is similar to other battle royale games, but it where it differs is its emphasis on teamwork. The game has eight different character to choose from, each with their own unique abilities. Deciding which character to play as and knowing how their abilities can best contribute to your team’s survival is essential.

For a character like Caustic, defensive tactics is the name of the game. His deadly gas traps can easily overwhelm and hinder mobility of enemy squads, offering your fellow teammates fertile opportunity for an easy ambush. At a glance, Caustic’s abilities often seem more contextual than universally functional, but with a little practice, you can use that to your advantage.

Keep reading for all the information you need on Caustic’s abilities, including his strengths and weaknesses, as well as tips on how to use him effectively and help your team to victory. We’ve also got plenty more guides, including things that Apex Legends doesn’t tell you, a list of myths we’ve tested about how the game works, and a full rundown of the game’s best guns. You might also want to check out our Apex Legends review.

General Overview

As stated above, Caustic’s strategies are a bit contextual. His Gas Traps are lethal, but it takes a firm understanding of their capabilities to use them effectively. And with such a large map where numerous battle scenarios are possible, finding the right time to leverage Caustic’s strengths proves more difficult than you’d expect. That said, getting a feel for that takes time, so remain patient and don’t hesitate to adjust his abilities to the needs of your team.

In battle, Caustic is best in close quarters situations. His gas abilities let you control a fight by blanketing areas to force enemies out of or away from them, and can give your team a serious advantage as your opponents are damaged, slowed, and blinded. He’s also good for countering tracker or scout characters such as Bloodhound or Wraith–gas traps placed carefully can slow people following you, block pathways, and force players to move through pathways that help your teammates.

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Use Caustic to try to control the battlefield and give your team strategic advantages, and sew chaos among enemy teams whenever possible by gassing them out. Just be aware that your gas can negatively affect your teammates. It won’t kill them, but it can blind and slow them.

Abilities

Tactical: Nox Gas Trap

Caustic can drop Nox Gas Trap canisters that release deadly gas when shot or triggered by enemies. Gas effectively blinds enemies, while damaging them over time, making it great for close-range encounters.

Passive: Nox Vision

Nox Vision allows you to see enemies through Gas. It’s pretty convenient, as enemies afflicted by your toxic gas are highlighted in green for both you and your squadmates.

Ultimate: Nox Gas Grenade

Caustic’s Ultimate Ability Nox Gas Grenade blankets a large area in Nox Gas. This ability can be used defensively or offensively, putting enemy squads into a state of panic in confined space or sending them running in the other direction.

Tips To Play

While you’re likely to be inclined to surprise enemies with Caustic’s traps, it’s a great idea to set some down as you’re fighting to tip the balance in your favor. It’s also possible to block doors and hallways with your traps, which can physically impede people from getting past them. You can throw up to six Nox Gas Traps at a time. You have three on cooldown, but once that ends, you can drop three more, or drop one as you get them back off a cooldown. Another great way to use the Nox Gas Traps is laying them down behind your team as you move up. This will alert you if anyone’s triggered them or are trying to sneak up on you. In addition, you can drop traps near downed enemies in hopes of luring their teammates near them. Any traps you don’t use, you can also pick back up, so keep that in mind.

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The enemy outlining provided by Caustic’s Nox Vision is a nice perk that should encourage you to use your traps more liberally. The gas won’t hurt your teammates but be aware that their visibility in gas is still similar to smoke grenades, so try not to go overboard–lest you want to frustrate your squad.

Caustic’s Nox Gas Grenades are useful in leading enemies into an ambush. It’s also particularly useful in pushing enemies away, so you can give your squad time to revive downed teammates. You can even throw them in the opposite scenario, preventing enemy squads from bringing back their friends.

Another handy strategy is comboing Caustic’s gas trap and gas grenade in a confined space. If you’re able to block an enemy into a room with a trap, throw a grenade inside. Assuming they aren’t smart enough to grenade the door, this deadly combination should make for a guaranteed kill.

All this talk about deadly gas is great, but don’t think the enemy is completely powerless. Beware of incoming Grenades or Arc Stars while your gas is active on the field.

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Author: GameSpot

Apex Legends Wraith Guide: Tips On How To Be The Best Interdimensional Skirmisher

Apex Legends is a battle royale game centered around the concept of surviving as a team. You can wordlessly ask for weapons and equipment or point out enemy locations with the game’s ping system. Downed teammates can be revived, and you can respawn dead allies if you grab their banner in time. Everything in the game revolves around your squad working together, and that starts with knowing how to use your chosen Legend’s unique abilities to benefit the team.

Wraith is one of the six Legends unlocked in Apex from the start (with two more you can earn or purchase), and this interdimensional skirmisher is one of the most versatile characters in the game. Although she’s designed to excel as a hit-and-run tactician, Wraith can fit into Mirage’s role as a trickster or handle Bloodhound’s recon duties in a pinch. In this short guide, we’re going to take a look at Wraith, and explain how this Legend can open up new avenues towards victory for you and your squad.

If you’re still on the fence about picking up Apex Legends, check out our review. If you’re already playing Respawn’s battle royale game and you’re looking for a few extra tips, we have a guide on becoming a champion, as well as a gallery of the best weapons in the game.

Other Character Guides

Wraith’s General Overview

Wraith is one of the three offense-focused fighters in Apex Legends, so she’s specifically designed to be one of her team’s major damage dealers. Her abilities make her an ideal candidate for your squad’s point person, so don’t expect to hang back when it’s time to move out. That doesn’t mean you should go off on your own though. Wraith may be able to take care of herself, but she’s a force to be reckoned with when she’s using her portals to help her entire team get the drop on an enemy.

Confusing the enemy should be your main concern as Wraith, but if need be you can use her skills to aid downed allies, scout ahead, get your team out of a losing firefight, set ambushes, or trick an enemy into killing themselves. Regardless of how you use Wraith, it’s important to keep moving during a fight. Wraith is most useless when she’s standing still and trying to snipe an enemy from afar, where her abilities can really only be used defensively. Because you’ll usually be in the thick of things as Wraith, you’ll want to nab at least one weapon with a decent fire rate that packs a punch at close range. The EVA-8 and Mastiff shotguns are your best bets, but the Peacekeeper, Wingman, and Flatline are all excellent choices as well. Also, try to avoid executing enemies. Wraith has some really cool execution animations, but you want to keep moving to kill the enemy team as quickly as possible.

Wraith’s Skills

Passive Skill: Voices From The Void – A voice warns you when danger approaches. As far as you can tell, it’s on your side.

With this passive, voices warn of any incoming threat that might harm Wraith, so stick close to your teammates to defend them as well. The voices are whispered, so for the best results, play Apex Legends with headphones, subtitles on, or both. On very rare occasions, this passive makes enemy footsteps louder as well, so headphones might be the way to go, since you don’t get an audible warning for those. Don’t forget to hit the button prompt when the voices speak up, so you can alert your teammates as well. Knowing an enemy has spotted you, that a grenade is fast approaching, or that one of Caustic’s Nox Gas Traps is waiting for you around the corner or behind a closed door can make a difference between victory and defeat

Tactical Skill: Into The Void – Reposition quickly through the safety of void space, avoiding all damage.

When Wraith journeys into the void, she becomes untouchable and nearly invisible. She also moves a lot faster too, so you can use this skill to escape an approaching ring wall. Wraith can’t interact with anything while in the void, though, meaning she can’t pick up weapons or items, see enemies or allies, attack, or open or close doors.

Ultimate Skill: Dimensional Rift – Link two locations with portals for 60 seconds, allowing your entire team to use them.

Wraith has one of the most useful Ultimate skills in Apex Legends. She can drop portals next to downed allies so they can crawl through and teleport to safety, or use the massive speed boost she gets from placing her first portal to escape an approaching zone wall. If you don’t have a Bloodhound on-hand, you can use Wraith to drop one portal, run ahead to scout some buildings, and escape through a quickly placed second portal if any enemies are hiding inside.

Tips To Play As Wraith

Once you’ve gotten a knack for Voices From The Void, Wraith can become nearly untouchable at long range. Not only are you warned when someone tags you, the voices speak up when you’re in a sniper’s scope. The second you hear that you’ve got a sniper on you, warn your teammates and use your tactical skill, Into The Void. You’ll disappear and become untouchable, much to your enemy’s chagrin.

Speaking of Into The Void, because of its drawbacks, it’s best used defensively to escape a firefight or ambush. However, you can also use the ability to reach downed allies or safely flank an enemy’s position. If your team has another pinned down, you can use Into The Void to get the drop on someone, but that’s much easier to do if you’re chatting with friends and they guide you to where an opponent is hiding. To truly master Into The Void, learn all the tiny details of Apex Legends’ map, so you know what you’re doing and where you’re going when you blink out of existence.

As a final note, pay close attention to the shadows that populate the void. They aren’t enemies or allies. They’re actually Wraith. Because she’s caught between dimensions, Wraith can see every outcome she’s ever made, making, or will make, in both this universe and others. Those shadows mark where she’ll come out of the void if she heads in that direction, so they’re basically marking her possible futures.

Above, we listed how Wraith can support her team with Dimensional Rift, but as an offense-focused character, this skill is best used for killing enemies. If Wraith uses Dimensional Rift, she can follow up with Into the Void to speed across the battlefield unscathed before placing her second portal. With this strategy, you can teleport your entire team into a flanking position behind another squad. To safeguard your first portal, you can have Gibraltar throw his Dome Of Protection over it, or have Bangalore’s Smoke Launcher hide its location.

If you really want to mess with an enemy, have your squad wait behind cover with grenades, before rushing forward and placing a portal next to an another team. The second it’s set, teleport back to safety while your allies step through to the enemy squad, drop their grenades at their feet, and then transport back. If you have a Caustic on your squad, his Ultimate can do insane damage with this technique, especially within enclosed spaces. If you’re in the midst of a firefight, drop one portal and run to the nearest map edge to drop your second. With any luck, in the confusion of battle, your enemies will think you escaped through the portal and “follow you” through it to kill you, only to appear in open air and fall to their deaths instead. You can trick people into teleporting outside the ring wall too. If the edge of the map and ring are far away, having a waiting Caustic Nox Gas Trap or a Gibraltar with a Spitfire or Devotion and his Gun Shield up can work too. We’ve done a lot experiments with what Wraith’s portals can and can’t do if you need any more combat strategies.

How To Counter Wraith’s Weaknesses

Despite the wide range of attacks Wraith can pull off with her skills, she can be easily countered by a Bloodhound. The technological tracker can tell where Wraith has gone, and see her through walls. If you’re playing Wraith and see a Bloodhound, taking them out should be your first priority.

Wraith is also at her best when she is the one causing the confusion, not the other way around. Disorienting Wraith with Bangalore’s Smoke Launcher, Caustic’s Nox Gas Grenade, or Mirage’s Psyche Out or Vanishing Act are the best ways of knocking her off her game once she’s within killing range. If you’re playing Wraith and your enemy responds with any of these attacks, don’t panic. Use Into The Void and get out. Remember, your abilities are best used to surprise the enemy. If you’re the one being surprised, you need to retreat and try again.

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Author: GameSpot

Star Wars: Episode IX Has Finished Filming

Star Wars: Episode IX has wrapped filming, marking the end of what Disney has dubbed the “Skywalker saga.” In an emotional pair of tweets, director JJ Abrams and actor John Boyega shared a photo and thanked the cast and crew.

The photo in both tweets shows actors Daisy Ridley, John Boyega, and Oscar Isaac having a good hug in costume on what appears to be a desert backdrop. The three play the principle characters of the new trilogy: Rey, Finn, and Poe Dameron, respectively.

“It feels impossible, but today wrapped photography on Episode IX,” said Abrams. “There is no adequate way to thank this truly magical crew and cast. I’m forever indebted to you all.”

Boyega expressed similar sentiments.

Abrams directed the first film of the new trilogy, The Force Awakens, and helped set the course for Disney’s ownership of the franchise. Rian Johnson directed the second film, The Last Jedi. Episode IX (title yet to be revealed) was set to be helmed by Jurassic World director Colin Trevorrow, but that fell apart due to creative differences and Abrams returned to close out the trilogy.

With the end of the Skywalker saga coming later this year, it’s unclear exactly what direction Disney will move with the franchise afterward. The company has pumped the brakes on its spin-off anthology films, after Solo disappointed at the box office and Disney CEO Bob Iger has suggested fans got fatigued by too much Star Wars. The Last Jedi director Rian Johnson is still preparing to direct his own trilogy of films, but we’re not sure where in the universe those take place.

Meanwhile, the company is preparing to launch its own streaming service, Disney+, which will have its own slate of original shows: The Mandalorian, a Rogue One prequel starring Cassian Andor (Diego Luna), and a new season of The Clone Wars.

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Author: GameSpot

FREE Metro Exodus Console and Spartan Edition Giveaway

We’re giving away one (1) Metro Exodus Xbox One Bundle, and two (2) Metro Exodus Spartan Collector’s Edition games to (3) lucky fans. Entering into our Instagram giveaway below is easy — just like and follow for a chance to win!

Metro Exodus Console and Spartan Edition Giveaway

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11. Improper Conduct. Administrator, in its sole discretion, may disqualify any entrant from participation in or use of any or all portions of this Sweepstakes, and refuse to award a Prize, if a Winner engage(s) in any conduct Administrator deems to be improper, unfair or otherwise adverse to the operation of the Sweepstakes or detrimental to other entrants of the Sweepstakes. Such improper conduct includes, without limitation, falsifying personal information required during entrant registration or Prize claim, violating any term or condition stated herein, accumulating entries through methods such as automated computer scripts or any other programming techniques, allowing others to use entrant’s personal information for the purpose of accumulating entries, or intentionally trying to defraud, reverse engineer, disassemble or otherwise tamper with the computer programs in connection with this Sweepstakes. Winners agree that Administrator may void a Prize or any part of a Prize that a Winner may have won and/or require the return of a Prize or any part of a Prize that a Winner may have won as a result of such improper conduct. Winners further acknowledge that any forfeiture of a Prize and/or return of a Prize shall in no way prevent Administrator from pursuing other avenues of recourse, such as criminal or civil proceedings in connection with such conduct. WARNING: ANY ATTEMPT TO DELIBERATELY DAMAGE OR UNDERMINE THE LEGITIMATE OPERATION OF THIS SWEEPSTAKES MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS, AND SHOULD SUCH AN ATTEMPT BE MADE, EACH OF THE SWEEPSTAKES ENTITIES RESERVES THE RIGHT TO SEEK DAMAGES OR OTHER REMEDIES FROM ANY SUCH PERSON(S) RESPONSIBLE FOR SUCH ATTEMPT TO THE FULLEST EXTENT PERMITTED BY LAW.

12. Integrity of Sweepstakes. If, for any reason, the Sweepstakes is not capable of running as planned by reason of infection by computer virus, worms, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes which Administrator, in its sole opinion believes could corrupt or affect the administration, security, fairness, integrity or proper conduct of this Sweepstakes, Administrator reserves the right at its sole discretion to cancel, terminate, modify or suspend this Sweepstakes and select the Winners from entries received prior to the action taken or in such other manner as Administrator may deem fair and appropriate.

13. Lost or Corrupted Entries. The Sweepstakes Entities and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, lost, late, incomplete, corrupted, stolen, misdirected, illegible or postage-due entries or mail, if applicable; or for any computer, telephone, cable, network, satellite, electronic or Internet hardware or software malfunctions, unauthorized human intervention, or the incorrect or inaccurate capture of entry or other information, or the failure to capture any such information. The Sweepstakes Entities and their parents, affiliated and subsidiary companies and advertising and promotion agencies, are not responsible for any incorrect or inaccurate information, whether caused by registration information submitted by end users or tampering, hacking or by any of the equipment or programming associated with or utilized in this Sweepstakes, and assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction or unauthorized access to the Sweepstakes.

14. Damaged Property. The Sweepstakes Entities and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, injury or damage to any entrants or to any other person’s computer or property related to or resulting from participating in this Sweepstakes or downloading materials from this Sweepstakes.

15. Sweepstakes Errors. The Sweepstakes Entities and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with errors and/or ambiguity: (a) in the Sweepstakes; (b) in any related advertising or promotions of this Sweepstakes; and/or (c) in these Official Rules. In the event of any ambiguity(s) or error(s) in these Official Rules, Administrator reserves the right to modify these Official Rules for clarification purposes or to correct any such ambiguity(s) or error(s) without materially affecting the terms and conditions of the Sweepstakes.

16. Prizes and Winners. The Sweepstakes Entities and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you/entrant hereby forever waive any rights to any claim in connection with, the selection and announcement of the Winners, the distribution of the Prizes, the acceptance/possession and/or use/misuse of any part of a Prize and/or any injury or damage to any entrant’s or third person’s property related to or resulting from any part of a Prize or any part of this Sweepstakes.

17. Release and Indemnity. Each entrant in this Sweepstakes, including, without limitation, the Winners, hereby releases and agrees to hold harmless the Sweepstakes Entities and their parents, affiliates, subsidiaries, advertising and promotion agencies and their respective directors, officers, employees, representatives and agents from any and all liability for any injuries, loss or damage of any kind to person, including death, and property, arising in whole or in part, directly or indirectly, from acceptance, possession, use or misuse of a Prize, participation in this Sweepstakes and participation in any activity related to this Sweepstakes.

18. Limitation of Liability. IN NO EVENT WILL THE SWEEPSTAKES ENTITIES, THEIR PARENTS, AFFILIATES, SUBSIDIARIES AND RELATED COMPANIES, THEIR ADVERTISING OR PROMOTION AGENCIES OR THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR ANY DAMAGES OR LOSSES OF ANY KIND, INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES ARISING OUT OF YOUR ACCESS TO AND USE OF THE SWEEPSTAKES OR THE DOWNLOADING FROM AND/OR PRINTING MATERIAL DOWNLOADED FROM THE SWEEPSTAKES. SOME JURISDICTIONS MAY NOT ALLOW THE LIMITATIONS OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES OR EXCLUSION OF IMPLIED WARRANTIES, SO SOME OF THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU. CHECK YOUR LOCAL LAWS FOR ANY RESTRICTIONS OR LIMITATIONS REGARDING THESE LIMITATIONS OR EXCLUSIONS.

19. Disclaimer of Warranties. THE SWEEPSTAKES AND PRIZES ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT.

20. Identity Disputes. In the event of a dispute as to the identity of the winner based on an email address, the winning entry will be declared made by the Authorized Account Holder of the email address and/or wireless phone number submitted at time of registration into Instagram and/or entry into the Sweepstakes. For purposes of these Official Rules, “Authorized Account Holder” is defined as the natural person who is assigned to an email address by an Internet access provider, online service provider or other organization (e.g., business, educational, institution, etc.) that is responsible for assigning email addresses for the domain associated with the submitted email address.

21. Binding Arbitration. The parties waive all rights to trial in any action or proceeding instituted in connection with these Official Rules and/or this Sweepstakes. Any controversy or claim, arising out of, or relating to, these Official Rules and/or this Sweepstakes shall be settled by binding arbitration in accordance with the commercial arbitration rules of the American Arbitration Association. Any such controversy or claim shall be arbitrated on an individual basis and shall not be consolidated in any arbitration with any claim or controversy of any other party. The arbitration shall be conducted in the State of New York, in the City of New York and judgment on the arbitration award may be entered into any court having jurisdiction thereof.

22. Governing Law and Jurisdiction. This promotion is governed by U.S. law and is subject to all applicable federal, state and local laws and regulations. Void where prohibited by law. All issues and questions concerning the construction, validity, interpretation and enforceability of these Official Rules, or the rights and obligations of entrant and Administrator in connection with this Sweepstakes, shall be governed by, and construed in accordance with, the laws of the State of New York, U.S.A., without giving effect to the conflict of laws rules thereof, and any matters or proceedings which are not subject to arbitration, as set forth in Section 21 of these Official Rules and/or for entering any judgment on an arbitration award, shall take place in the State of New York, in the City of New York.

23. Winner’s List/Official Rules. For the name of the Winners, send a self-addressed stamped envelope for receipt by March 15, 2019 to “Winner List, Metro Exodus Console and Spartan Edition Giveaway” 1401 W. Cypress Creek Road, Suite 200, Fort Lauderdale, FL 33309. For Official Rules, send a self-addressed stamped envelope to the above address marked “Official Rules: Metro Exodus Console and Spartan Edition Giveaway” for receipt by March 15, 2019. Residents of VT may omit postage on the self-addressed envelope. The name of the Winners may be posted, and the Official Rules will be posted on GameSpot.com.

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Author: GameSpot

Toy Fair 2019: Become A Star Wars Jedi Master With Hasbro’s Lightsaber Academy

The annual toy convention, Toy Fair, is well underway at the Javits Center in New York City. Many of the reveals from the show have been action figures, but there are other interesting products tied into your favorite franchises. Hasbro has announced Star Wars Lightsaber Academy, which allows you to train to become a master of the light sword.

Available this fall, the Lightsaber Academy toys allow the user to interact with an app to learn official Star Wars moves and train with Jedi or Sith masters. Additionally, you can battle with your friends to prove who is the real Jedi master.

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Pictured above is the top tier of the Lightsaber Academy toys, priced at $50. This lightsaber interacts with the app via Bluetooth and tracks your movement–and is the only one in the line that does so. In turn, you will be evaluated and scored based on your performance. The lightsaber features lights, sounds, app connectivity, and character voices from the movies.

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On the lower-pricing tier are the Level 1 assortment lightsabers–pictured above. Priced at $8 each, the toys come with a code that accesses content in the Lightsaber Academy app. However, they do not have the motion tracking the $50 set has.

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Finally, there are the Level 2 Lightsabers, and you can choose between Luke Skywalker’s or Darth Vader’s weapon. Priced at $20, these lightsabers light up and make sounds, and there is a button you can press to hear the characters speak. Additionally, it comes with codes to unlock content in the app. While you can still learn all the moves from the movie, it does not have the same interactivity as the $50 one.

All of the Lightsaber Academy toys will be available this fall.

Check out our other Toy Fair stories so far:

Stay tuned to GameSpot over the weekend for more Toy Fair reveals.

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Author: GameSpot

Umbrella Academy Season 2: What Happens Next After Season 1’s Cliffhanger?

Now that Netflix has released the first season of Umbrella Academy, adapted from comic books by My Chemical Romance frontman Gerard Way and artist Gabriel Bá, some things have become very clear. First and foremost, executive producer Steve Blackman has taken some very large swings away from the comic’s canon to create a show that is very similar, but can also stand on its own. More importantly, though, Season 1 ends on a massive cliffhanger that practically demands Netflix renew the series immediately. If you have yet to watch all of umbrella Academy Season 1, stop reading now, because we’re going to talk spoilers.

The season ends with the end of the world, in one particularly surprising twist. Though Season 1 is based largely on the Apocalypse Suite graphic novel, it ends pretty differently. They don’t stop the end of the world, Vanya (Ellen Page) isn’t shot in the head after going full-on White Violin, and they all jump back in time to some point that has yet to be revealed.

This all sets up some very interesting possibilities for Season 2, as the team–one can only assume–tries to stop the world from ending (again). Of course, that’s all going to depend on what time period they end up in.

Why make such a drastic change to the Apocalypse Suite ending, though? As Blackman told GameSpot, it’s all about setting up a story that’s still to come. “From a purely TV point of view, I wanted to leave you with a cliffhanger that you would have to come back to see what happens; you have to know what happens to this family,” he said. “You’ve seen [Episode] 10, so they zap out just before the apocalypse with no idea where they are or what’s happened to them. So that was a big part of it.”

Just as important as the Umbrella Academy recruits hopefully saving the world, though, is what they’re going to do with their sister. Vanya is far more powerful than any of them could dream of being. And after she embraced that power and unleashed it on the world, becoming the White Violin, her journey from here becomes an interesting one because it’s new territory.

In the comics, this is essentially where Vanya’s story ends. She was left paralyzed after Apocalypse Suite and didn’t play a major role in the stories that followed. Blackman, though, chose to keep her in play by instead having the gun simply fired next to her head, with the sound knocking her unconscious. “I wanted to see her make it to the very end and then see what happens to her after into hopefully Season 2,” he explained.

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As for what Page sees her character doing in potential future episodes, she’s excited by both possibilities for Vanya–good and evil. “I’m really excited for whatever. I’ve loved both,” she said of the two sides of the character’s personality. “I’m not quite sure the certain ideas of what’s going to happen, if there’s potential for another season and whatnot. But I just really love the character. So I’m happy with whatever that turns into. But it was fun just walking around and blowing up s***.”

And while the end of Season 1 may have veered far away from the comics, that doesn’t mean it’s going to disregard the rest of the show’s canon. As Way explained of the three graphic novels thus far, “Those exist for Steve to have material to draw from and kind of do what he wants to do with them.”

For Blackman, those stories that have already been told, like Apocalypse Suite in Season 1, are a good launching pad for what they want the TV show to become. “I mean, that’s a lot of material around to use,” he admitted. “It’s great because it just adds to the color of the show. It’s fun to take their stuff and springboard off of it to translate to TV.”

What do you want from Umbrella Academy Season 2? Sound off in the comments!

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Author: GameSpot

New Detective Pikachu Trailer Reveals Another Horrifying-Looking Pokemon

The Internet was pleasantly surprised at the first trailer for Detective Pikachu, but at the same time the realistic take on the classic creatures was slightly unsettling. The latest spot for the upcoming film has revealed another pokemon done up in its realistic style, and it’s equally odd.

The 30 second spot is mostly an abridged summary of the first trailer, filling us in on the major details: unlikely friendship, talking Pikachu, etc. It has a few new gags mixed in, but it’s the new pokemon around the halfway mark that really turns heads.

Lickitung, the gen-1 pocket monster with a tongue that’s way too large to fit in its weird little lizard head, can be spotted on a bus or train doing what can only be described as “unfurling” with his massive mouth muscle. It comes complete with a wet plopping sound, just to accent the grossness. Behold:

Just afterwards, we get the barest glimpse of the much cuter tiger-like pokemon Growlithe sitting in the background of a restaurant, and a closer look at a Bulbasaur. And of course, Ryan Reynolds as the title character continues to show his voice-acting chops. Check out the trailer above, just maybe not while eating.

Detective Pikachu hits theaters May 10, 2019.

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Author: GameSpot

Netflix’s Dragon Prince Season 2 Review: The Quest For Some Momentum

The Dragon Prince is a show that started strong, but left a lot to be desired given the short length of its first season. It introduced an intriguing world and some fun characters, but spent so much time establishing its lore that the plot took a back seat until the last few episodes. Season 2 turns out to be much the same: Once again, after a slow, but promising start, The Dragon Prince seems like it will finally start gaining some momentum–next season, that is.

When we last saw Prince Callum, Prince Ezran, and the elven assassin Reyla, they were on the run from the kingdom of Katolis to return the magical dragon egg when it suddenly hatched. Hot on their trail were Claudia, a dark magic user, and Soren, her bone-headed brother who intended on returning the two princes back home against their will. It was an action-packed finale to what was otherwise a slow burn of a first season, and while Season 2 picks up immediately after, it feels like the show immediately hits the brakes, focusing on establishing character motivations as opposed to pushing the plot forward.

While that’s certainly a disappointment, it’s not such a bad thing this time around. With another set of nine episodes focused on more buildup, almost every character was given a chance to begin a unique arc for themselves. Callum, for example, dealing with the repercussions of breaking the Primal stone, cannot cast magic anymore and struggles with whether or not he’ll turn to the dark arts to compensate. Ezran, a child himself, must act as the main guardian of the recently hatched dragon, Zym, while he reels from the news that he is next in line to become king. They don’t make too many strides forward in their quest to bring Zym back to his mother, but they make up for it with character growth that sets up their goals and challenges for the seasons to come.

Extra attention was even given to some of the side characters as well, in particular the siblings, Claudia and Soren, who were tasked with tracking down the two princes last season. We spend a good amount of episodes with them, which is fantastic because their chemistry together rivals that of the main characters. Soren is still as burly and brash as ever, but time is taken to show us a bit more about what drives him to be the best, while Claudia begins to face the repercussions of her proclivity with dark magic. Viren, the main antagonist of the series so far, also gets mixed up in his own side story, showing us his insecurities and reasons for wanting to go to war with the elves. There’s some disturbing implications that come with it, and considering the season begins with Aunt Amaya literally smacking two elves into a pit of lava, I can’t wait to see if the show will continue to get darker.

One highly requested (and much needed) change to The Dragon Prince was adding more frames of animation to its quieter, dialogue focused scenes. While it could still use some work, I’m happy to say that there isn’t one scene this time around that reminded me of the sometimes borderline stop-motion animation that plagued the first season. Fight scenes are still as exciting and creatively choreographed as ever, and just like last season, scenes of serenity give us some beautiful vistas showcasing the lush world these characters inhabit. Just like the first season, it wasn’t uncommon for me to pause the show and just stare at some of the visuals. Its sense of humor is still very much intact as well, occasionally catching me off guard with that trademark Avatar: The Last Airbender-esque humor.

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There are a couple of issues lingering on from the first season that continue to hold the show back, however. Ezran is still an extremely underdeveloped character. He’s given more to do this season, which helps, but he’s still criminally underused as one of the show’s three main characters. His contributions to conversations usually amount to no more than naivete as a form of comic relief, and don’t give any insight into his feelings until the last episode. That grievance can be amplified by some of actor Sasha Rojen’s dialogue delivery as well, which sometimes comes off as flat. On that same note, Reyla, who arguably experienced the most growth in Season 1, was given very little to do this time around. She gets into all the fights and can clash with the best of them, but we already knew that about her. While I can respect that her spotlight was taken away to give other characters a chance to shine, it’s a shame the only thing we learn about her this season is that she’s working on overcoming her aversion to boats.

While there have been missteps here and there while The Dragon Prince begins its journey, I can’t fault it too much this time around considering the amount of care the writers are putting into each character. When the first season ended, I wasn’t sure whether or not I would be excited to continue watching because it wasn’t quite enough to get me fully invested. While I’m still patiently waiting to see where the story takes the characters, I can’t wait to see where the characters will take the story. Yes, it’s disappointing that the characters have barely gotten any closer to completing their goal, but the quality time we spent with them this season was anything but filler. With battle lines being drawn and allegiances tested, everything is poised to fan the flames of the plot. It still hasn’t taken off quite yet, but when The Dragon Prince returns, I’m confident it will soar.

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Author: GameSpot