Starlink Is The Key To Understanding Beyond Good & Evil 2

It’s easy to assume that because Starlink: Battle For Atlas is geared toward younger audiences, it isn’t for you. The toys-to-life component and the cast of Saturday morning cartoon characters are both major aspects of the game that might fly right over your head–it’s definitely where I sat for much of the game’s pre-release marketing.

But after only a few hours with the game, Starlink’s strengths quickly pushed through to me: It’s a satisfyingly accessible spaceship combat game, with seamless exploration that takes the best cues from games like No Man’s Sky and Elite: Dangerous, and comes with all the trimmings of Ubisoft’s brand of open worlds (for better and worse, according to our review.)

There’s one specific thing that’s really piqued my continued interest in Starlink, though: At E3 in 2018, I saw a behind-closed-doors demo of the then most recent technical demo of Beyond Good & Evil 2. And if you want to know what this mysterious sequel is going to feel like, playing Starlink is your best bet.

BG&E2 is a game that still has an air of mystery about it, especially if you haven’t been following the development blogs and livestreams very closely. There’s a lot to describe about what I saw (read the preview if you’re interested) but essentially, the game has an ambition to be a massive and multiplayer open-world space exploration game, and Starlink is just that.

The demo I saw at E3 showed a co-op duo exploring, sneaking, and fighting in an underground tomb, and over the course of 30 minutes, seamlessly transition into city, planet, space, and galaxy exploration and combat. They hoped onto vehicles and got into dogfights above the city, flew high in the sky to marvel at the enormous curvature of the planet, blasted off into the stratosphere to reach their mothership parked in space, and hit hyperspeed to start heading towards new planets.

At the time, my only points of reference were No Man’s Sky and Elite Dangerous—both games with impressive scope, and both games I thought of as outliers in terms of what to expect from massive, open-world games. But now, a few months later, Starlink has shown me a much closer example of what Beyond Good & Evil 2 looked and felt like to me, both technically and structurally. Starlink’s seamless and gradual transition between ground-based combat and questing, free-range dogfighting, and space travel has distinct parallels to what Beyond Good & Evil 2 is trying to achieve, though the BG&E2’s pace felt slower, making its scope–the world, the galaxy–feel much larger.

There’s other Ubisoft technology I could see in Beyond Good & Evil 2 pulling from, as well. The enormous, persistent map of The Crew 2 is an example of how they’re possibly going to systematically render their world, allowing multiple people to exist at opposite ends of a land mass. The sheer size of Assassin’s Creed Odyssey’s map makes me believe that populating the enormous planet I saw in the BG&E2 demo is a feasible feat–albeit one that could only be achieved with the enormous development manpower the company wields.

And if you’ve played Assassin’s Creed Odyssey, released only a couple of weeks before Starlink, you might have noticed that Ubisoft is attempting to ape, or at least try their hand at integrating a lot of the major ideas from other open world games into their own. There were arguably various levels of success there, a lot of these components get me excited about how they might be adapted to the Beyond Good & Evil 2 narrative. Branching quests from The Witcher 3, with their varied consequences, has the obvious benefits of enriching world building. The recruitment system from Metal Gear Solid V would make sense in building your crew of Space Rebels. The nemesis system from Shadow of Mordor could potentially be incredibly exciting if you had bounty hunters tracking you down across the galaxy. In the same way, Starlink is the latest, and most directly analogous experiment into exploring Ubisoft’s capabilities in adapting the No Man’s Sky and Elite Dangerous model of open-world galaxies for their grand space opera.

Ubisoft is pulling Beyond Good & Evil out of the cult-classic status, and it’s likely to become a major flagship release for them in the future. But in the meantime, their open-world releases suggest that they’re taking steps towards learning how to build the enormous open-world galaxy they need to tell their story. The lofty ambition for the game that I saw in that E3 demo is now a much more palpable idea in my head, with Starlink providing a tangible jumping-off point. So, if you have any interest in Beyond Good & Evil 2, that Ubisoft toys-to-life game might be more exciting to you than you think.

Author: GameSpot

Netflix’s Luke Cage Series Canceled

Netflix has announced that Luke Cage will not be returning for a third season. The news comes just a few days after the announcement that Iron Fist has been canceled, leaving just Jessica Jones and Daredevil as the last Defenders standing on the streaming service.

“Unfortunately, Marvel’s Luke Cage will not return for a third season,” reads a joint statement from Netflix and Marvel. “Everyone at Marvel Television and Netflix is grateful to the dedicated showrunner, writers, cast and crew who brought Harlem’s Hero to life for the past two seasons, and to all the fans who have supported the series.”

Showing solidarity, Iron Fist star Finn Jones posted an image on Instagram in response to the news. It shows his character, Danny Rand, combining the power of the Iron Fist with Luke Cage’s own overwhelmingly destructive abilities.

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While the Iron Fist series had a shaky start, general consensus is that its second season showed some improvement. Luke Cage, however, started much stronger. Like many of the Netflix and Marvel shows, it suffered from bloat, with more episodes than there perhaps needed to be. Despite this, Luke Cage had a distinct identity and a grit that many appreciated. Its first season was bolstered by strong performances from Mike Colter (Luke Cage), Simone Missick (Misty Knight), Rosario Dawson (Claire Temple), and Mahershala Ali (Cottenmouth).

The two cancellations come at a time when Disney is working on its own streaming service. Thus far Disney has confirmed Season 7 for Star Wars: The Clone Wars and a new live-action Star Wars series are in production for the service. In terms of Marvel offerings, Disney has said it will have TV shows based on “beloved superheroes” that may not have had their own spotlight on the big screen. Reports have suggested that Tom Hiddleston is lined up to reprise his role as Loki and Elizabeth Olsen as Scarlet Witch for these.

Daredevil Season 3, meanwhile, is available now and returns to the struggle between Matt Murdock and Filson Fisk that made the first season so compelling. However, the third season also introduces another Marvel villain into the mix. Read our Daredevil Season 3 review to find out whether if it’s successful or not.

Author: GameSpot

If You Liked The Weirdness Of Annihilation, Then Remedy’s Control May Be For You

By now it’s almost become rote to say that Finnish developer Remedy is a specialist in narrative-focused games. After all, the studio is best known for Alan Wake, Max Payne, and Quantum Break, games where narrative was squarely at the forefront (even down to the episodic nature of its most recent title). So it was somewhat of a surprise during this year’s E3 when Remedy revealed Control as its next big game. While seemingly still embracing some of the time and environmental manipulation mechanics of its previous titles, Control is apparently moving away from the strong linear narratives Remedy is best known for to instead be a more open-ended, free-flowing story experience.

That’s not to say, however, that Control won’t have a cohesive story. Rather, as Remedy creative director Sam Lake told us during a recent interview, the story won’t be told in a strictly linear way, with players interacting with the plot depending on how (and where) they move through the game’s strange environments. Control is also eschewing a simple, easily digestible narrative, according to Lake. Rather, this sci-fi story is aiming to emulate the uncertainty and doubt of films like Annihilation and shows like Legion. In the below interview, Lake talks to GameSpot about what experience Remedy wants players to come away with while playing Control, what the main influences for the game were, and Alan Wake’s move to the small screen in the form of a brand-new TV show.

In previous interviews you’ve used the genre term “new weird” to describe what you’re doing with Control. Can you tell us more about that?

If we look at many science fiction and fantasy things, they give you a relatively safe world where there is an answer and there is a chosen one and it’s simplified. But new weird, even though it uses the same elements, approaches them more from real-world perspective where maybe there is no answer. Maybe there is a mystery. Maybe we are dealing with unexplainable forces that go beyond current human understanding. Maybe there is a theory for what this is. Maybe there is a competing theory. Maybe they both make sense. There can be answers, I think. But you still need to make up your own mind and do your own interpretation and piece these things together.

One inspiration for us going into this was Jeff Vandermeer’s Annihilation, and the book especially. The movie came out and it’s definitely cool as well. Other sources of inspiration for me for maybe this fragmented, hallucinatory, trippy storytelling world are Legion as a show, and Mr. Robot in some ways. Mr. Robot especially does interesting things with the voice of narration. And always for me, Twin Peaks.

How big a risk do you think it is for you guys to try to break away from the stuff you’ve done before and experiment in this more free form, different approaches type of narrative?

It’s a challenge, certainly; but we always want to try out new things with every project. We also had the perspective that we’ve now done a couple of games that were very linear, structured episodically, and it feels like the right time to break away from that, to try creating a deeper world where the player can keep coming back to and find new things and keep on playing. So that was a starting point for me and Mikael Kasurinen, who is our game director. A challenge? Yes, but you need to have that. You need to keep it interesting.

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Is Control the size or style of game that you see Remedy focusing on in future projects?

We definitely strive to learn from every project. And I feel that we are always taking a step back and looking critically at the idea of, what is a Remedy game? And what are the ingredients we feel are working really well for us? And what are maybe some things that we would put into a lesser role and come up with something new at the same time? There are definitely new elements here that we feel excited and positive about, and I can see them being elements in our future games as well. But it’s always also game-specific and project-specific. This is Control and this is the style for that. For something else, we’ll see.

That’s an interesting question that you just brought up. What is a Remedy game? We’ve talked a lot about the new things you’re trying in Control, but do you see any through lines from all your previous projects into this one?

They have all been, in some ways, the model of a hero’s journey. Which I like a lot and I think it works, especially well in this loose framework for an action game. It’s a very strange, weird dream-like hero’s journey, but it’s one nonetheless. [There’s also the] idea of a family in some ways, and a family that has been broken. We have those ideas and themes in Control as well.

Are there any nods to your previous games in this? Is there a chance of having a fully-connected Remedy games universe at all?

Well, if you are familiar with our games, there always are nods [to other games], such as Easter eggs or other things. To me, that’s always been a natural way somehow to approach this, and it doesn’t go any further than that. I think that’s part of the mystery to be discovered in this game.

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Recently there was news about an Alan Wake television show moving forward. What’s your involvement with that?

Alan Wake is important to us, and important to me, so we want to be involved because it didn’t make any sense to just sell the rights and see it go. It just felt like there are interesting ideas that we could pursue of how to have a dialogue between the game and the show. And it also feels like, through the years, there is so much Alan Wake lore that’s up here that is really good potential material for the show. So yeah, definitely we’ll be involved. I guess the official role is executive producer, which is a very kind of crude, loose term but yeah, Peter Calloway, who is the showrunner, we have a dialogue going on. And we are sitting down together and brainstorming on this.

Are you interested in telling the story of the game again or do you want to start from a different path?

Yes and no. It doesn’t make sense to me to tack them to a show just because they were part of the game. I think that we want the show and we want certain core ideas but first and foremost, it needs to be a great show. But also at the same time, I think it will give us opportunities where we had certain ideas in the game that we didn’t have an opportunity to really explore or go deep into. And I’m looking forward to the idea that in the show, we can actually expand and go a lot deeper into certain things that were important, or I felt were important, but we couldn’t really do a lot with them.

Will this get us to an Alan Wake sequel?

Yeah, I hope so. I would love to do more Alan Wake, but yeah, nothing to tell you about that.

Author: GameSpot

Funimation Breaks Partnership With Crunchyroll, And Another Streaming Service Takes Its Place

Crunchyroll has announced that Funimation has decided to break off the two anime streaming services’ partnership. Both Crunchyroll and Funimation have been partnered for the past two years, but the two will officially split on November 9.

While partnered, the websites have been working together to simulcast certain anime in both Japanese and English, so that viewers can choose to watch popular series–like My Hero Academia and Attack on Titan–in either language on the same day. Prior to the partnership, most anime released in Japanese with English subtitles first, and anyone who wanted to watch the series in English would have to wait weeks for it to be dubbed.

Crunchyroll has confirmed that all currently-airing “simulcasts and series that premiered during the partnership will continue to be available on Crunchyroll” and “all home video releases will be released as scheduled and all pre-orders will be fulfilled.” However, after November 9, Funimation will no longer be offered as a part of the VRV bundle–a service which allows you to subscribe to dozens of animation streaming services such as Crunchyroll, Rooster Teeth, and for a discounted price. Also, certain series will be dropped from Crunchyoll and Funimation.

Although an official partnership with Crunchyroll hasn’t been announced, Hidive is joining the VRV family. Smaller than both Crunchyroll and Funimation, Hidive has made a name for itself by streaming some of the best anime exclusives from the past two years–and the website shares series in both Japanese and English. 2017’s Princess Principal and Land of the Lustrous are especially memorable, and the currently airing Bloom Into You is one of the most gorgeous anime series we’ve ever seen. The streaming service is owned by Sentai Filmworks so it also shares anime licensed by the company, like the critically acclaimed zombie ecchi Highschool of the Dead and award-winning Made in Abyss.

Although we reached out, Crunchyroll declined to comment on whether Hidive’s induction into VRV would mean the two websites would start sharing their exclusives. Crunchyroll also declined to comment on whether Hidive would start dubbing some of Crunchyroll’s shows. However, the streaming service did tease that more announcements will be shared prior to the end of 2018.

If you’re looking for anime to watch on Crunchyroll, Funimation, and Hidive, check out our Fall 2018 anime watch guide. It includes every anime debuting on the three websites, as well as Netflix and Amazon, and lists the seven series that you should add to your queue.

Author: GameSpot

Four Valve Games Get Xbox One X-Enhanced

Microsoft has announced four Xbox One backwards compatible games have been X-enhanced. This means that these Xbox 360 titles run at a higher resolution and nine times the original pixel count on an Xbox One X.

All four games–Portal: Still Alive, Half-Life 2: The Orange Box, Left 4 Dead, and Left 4 Dead 2–are developed by Valve. When all is said and done, it’s technically five games, as Half Life 2: The Orange Box is a combined collection of Half-Life 2, Portal: Still Alive, and Team Fortress 2. You can buy the games digitally from the Xbox Store or use the original Xbox 360 discs. The addition of these four games brings the number of Xbox One backwards compatible X-enhanced titles to 21, a list that also includes games like Red Dead Redemption and Skate 3.

First releasing in 2007–as part of Valve’s The Orange Box bundle–Portal: Still Alive is a 3D puzzle platformer that focuses on a battle of wits between the silent protagonist Chell and the psychopathic A.I. antagonist GLaDOS. Half-Life 2 and Team Fortress 2 have had long-standing effects on the video game industry, such as the former playing a huge part in the success of Steam’s launch and the latter inspiring titles like Overwatch. The Left 4 Dead series temporarily revitalized interest in zombie video games with campaigns centered around teamwork-based first-person shooter combat and a multiplayer horde mode.

All of these games have received near perfect scores on GameSpot for their impressive gameplay and well written stories. In our Portal: Still Alive review, we gave the game a 9/10. In our Half-Life 2 review, we gave the game a 9.2/10. In our Team Fortress 2 review, we gave the game an 8/10. In our reviews for Left 4 Dead and Left 4 Dead 2, we gave the former an 8.5/10 and the latter a 9/10.

Author: GameSpot

Destiny 2 Data Miners Uncovered Possible Proof Of Exotic Thunderlord’s Return

In Update 2.0.4, the most recent patch for Destiny 2, data miners discovered evidence that Thunderlord, an Exotic machine gun from the original Destiny, could be returning. Not only that, but players might be adventuring to the Cosmodrome, the opening area of the first game, to earn the weapon.

According to Polygon, the data miners have discovered Feeding Frenzy, one of Thunderlord’s original perks, in Destiny 2’s database. The perk isn’t currently attached to any weapon in the game, which matches up with an earlier pattern established by Destiny 2’s Whisper of the Worm, an Exotic sniper rifle. Whisper of the Worm is a renamed variation of Destiny’s Black Spindle, a gun with an original perk called White Nail. The White Nail perk appeared in the data of Destiny 2’s Warmind expansion prior to Whisper of the Worm being added to the game.

The data miners also found audio files that suggest a future Destiny 2 update might send players back to the Cosmodrome, further hinting Thunderlord is on its way to Destiny 2. Thunderlord is the first Destiny Exotic weapon ever revealed to the world, shown off during Destiny’s E3 2013 gameplay reveal demo. When Destiny launched, the mission was tweaked so that players wouldn’t earn such a powerful weapon right at the game’s start. However, these data mine leaks could be hinting that Destiny 2 will allow us to replay that mission as it happened back in 2013, and we’ll earn Thunderlord just like the Guardians did in that first demo.

Bungie has not revealed whether or not any of this is true, although some players believe that if the Cosmodrome mission and Thunderlord weapon are coming to Destiny 2, it will be a part of the Festival of the Lost, a limited-time Halloween-themed event currently going on right now. As part of the event, on October 30, you’ll have access to a new quest line where you can track down Master Ives’ killers. Bungie has remained rather coy on what these quests are, simply stating in a blog post that there will be “powerful” rewards.

Destiny 2 is available on Xbox One, PS4, and PC. Festival of the Lost continues until November 6 at 10 AM PST / 1 PM EST / 6 PM BST.

Author: GameSpot

The Quiet Man–A Game About Being Deaf–Lets You Replay The Story With Sound

Square Enix has announced that you’ll be able to replay The Quiet Man–a game about a protagonist who’s deaf–on a second playthrough with sound. The choice to do so is optional, according to Gematsu, but Square Enix’s decision to add the feature is slightly puzzling, as it appears to undermine the whole point of the game.

On The Quiet Man’s Steam page, Square Enix writes you “play as a deaf character, Dane, and experience the world as the character does–with very little distinct audio and no subtitles: it’s up to you to make up your own interpretation of the story as your search for the masked man unfolds.” The developer also adds that one of the game’s key features is its soundless world. Experiencing what it’s like for someone who’s deaf to interact with the world seems to be the selling point of The Quiet Man, so it’s a little odd that there’s an option to replay the game with sound.

The Quiet Man made waves at E3 2018 with a reveal trailer that blended together live action cutscenes and animated gameplay. Despite the excitement, Square Enix didn’t announce any further details about the game until early October, when a gameplay trailer revealed The Quiet Man’s release date was a month away.

The gameplay trailer showcases Dane moving through a noiseless Manhattan, using his quick reaction time to respond to threats. Dane appears to have above-average strength, easily flipping around and delivering devastating beat downs on the enemies he encounters. The trailer also reveals the hooded man who serves as the game’s primary antagonist. This mysterious villain kidnaps a songstress that Dane seems smitten with and desperately wants to save.

The Quiet Man launches on November 1 for PS4 and PC, and will release as a digital-only title. Square Enix advertised the game as an “immersive story-driven cinematic action experience” that can be completed in one sitting.

Author: GameSpot

Days Gone PS4 Release Date / US Pre-Order Guide

Between Horizon Zero Dawn, God of War, and Spider-Man, Sony’s flagship console would seem fully stocked with open-world PS4-exclusive games. But with Days Gone heading to PlayStation 4 on April 26, Sony is hoping there’s room for at least one more.

Days Gone puts you in the biker boots of Deacon St. John, a bounty hunter who rides a motorcycle through a collapsed world. This particular apocalypse is filled with fast-moving zombie-like creatures called Freakers that, based on the trailers, often seem to run around in hordes.

If you’re ready to lock down your copy of Days Gone, you’ll probably want to know what your options are. We have all the information you need to secure your pre-order below, including where it’s available and how much it costs.

No Special Editions or Pre-Order Bonuses

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So far Sony has only announced a standard edition for Days Gone. It might get a special edition or two as the release date approaches, but for right now, the standard edition is the only one available for pre-order.

On a similar note, no pre-order bonuses have been announced yet, either. Don’t be surprised if a retailer-exclusive bonus or two pop up before launch. For example, Sony often throws in a PS4 theme and avatar for anyone who orders from the PlayStation Store.

Pre-Order Days Gone

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Neither Amazon nor Best Buy are offering a $10 credit for pre-ordering Days Gone at the moment, though that could change later. If you want the best deal available right now, you can place your pre-order through Newegg, where it’s $10 cheaper than everywhere else.

Author: GameSpot

Spider-Man PS4 Gets New Game Plus And Ultimate Difficulty; Here Are The Full Patch Notes

Both Updates 1.07 and 1.08 are now live for Marvel’s Spider-Man. The first patch adds several new features to the PS4 exclusive, including New Game Plus mode, Ultimate difficulty, and two more PlayStation Trophies. The latter implements several bug fixes.

Spider-Man’s New Game Plus mode allows you to replay the game’s story from the beginning, but you have access to every suit, skill, gadget, mod, and benchmark you unlocked in a previous playthrough. However, all open world activities will reset. Ultimate difficulty is now the hardest way to play Spider-Man, upping enemies’ damage output and health while lowering Spidey’s. The two new Trophies added to Spider-Man are tied to these new updates, and you’ll have to complete the game once in New Game Plus and again on Ultimate difficulty to earn the Platinum.

Photo Mode has also been updated. It will now be easier and faster to take pictures, as you can toggle an option for triggering Photo Mode via the left directional button. You can also rotate layers in Photo Mode, as well as use new frames and stickers. Friendly difficulty has also been tuned for a more balanced easy mode.

The full patch notes for Update 1.07 and 1.08 can be found on Reddit, but we’ve also listed them below.

Originally scheduled for October 17, Insomniac later clarified that Spider-Man’s Update 1.07 and Update 1.08 didn’t have a set release date and would launch prior to The Heist DLC, which comes out October 23. The Heist reunites Peter Parker and Mary Jane with Peter’s old flame, Felicia Hardy, aka Black Cat. The DLC adds new story missions, three suits, and Trophies.

Update 1.07 and 1.08 Patch Notes

New Features

  • Added support for The City That Never Sleeps – The Heist story pack.
  • Added New Game Plus.
  • Added Ultimate difficulty.
  • Added two new Trophies.
  • Added the ability to rotate layers in Photo Mode.
  • Added new frames and stickers to Photo Mode.
  • Added a shortcut option to trigger Photo Mode via the left directional button.

Fixes And Updates

  • Tuned Friendly combat difficulty based on player feedback.
  • Added a max health cap of 250 and normalized players.
  • Added a potential solution for a crash related to graphical artifacting.
  • Addressed an issue where players could respawn inside a building in the Financial District.
  • Addressed an issue where animation during cinematics could break due to hard drive streaming.
  • Addressed an issue where pedestrians would disappear for a frame in the distance.
  • Addressed an issue where combat music would persist in the open world after completing a Sable Base.
  • Addressed various additional issues.

Author: GameSpot

Nintendo Switch Eshop Adds 30 New Games This Week

If you’re looking for something new to play on Nintendo Switch, you have a lot of options to choose from this week. On top of the latest Switch Eshop deals, 30 new titles have released for the console this week, and they include a couple of notable games that are worth a look.

Headlining this week’s releases is From Software’s critically acclaimed Dark Souls Remastered. Originally intended to release alongside the PS4 and Xbox One versions back in May, the Switch edition was delayed until October 19. Like those versions, it includes the base game along with the Artorias of the Abyss DLC, plus the added benefit of being able to play it on the go. Switch owners can also pick up a Solaire of Astora Amiibo at GameStop.

Also out this week is Starlink: Battle for Atlas, the new spacefaring toys-to-life game from Ubisoft. In the vein of No Man’s Sky, players are able to pilot a starship through the cosmos, exploring various planets and engaging in dogfights. You’re also able to customize your ship on the fly by attaching weapons and other parts to the figure, which will automatically appear in-game. Finally, the Switch version features exclusive Star Fox crossover content.

Other notable releases this week include Lego DC Super-Villains; Sega’s strategy RPG, Valkyria Chronicles; the shoot-’em-up I Hate Running Backwards; and the over-the-top pizza delivery/mech action game Pizza Titan Ultra. Sports fans can also pick up NBA 2K Playgrounds 2, while retro lovers have two new Arcade Archives games to choose from this week: Ninja-Kid II and Strikers 1945 Plus. You can see the full list of releases below.

October has been a busy month for Switch. Last week saw the release of Square Enix’s cult-classic The World Ends With You: Final Remix, while Super Mario Party arrived the week before on October 5. Meanwhile, Splatoon 2 players can still grab some free DLC headwear; Nintendo is offering four Halloween-inspired masks in the game to celebrate the Splatoween event, which runs from October 19-21.

This Week’s Nintendo Switch Releases

October 15

  • NBA 2K Playgrounds 2

October 16

  • Big Buck Hunter Arcade
  • Crayola Scoot
  • Exorder
  • Lego DC Super-Villains
  • Rapala Fishing Pro Series
  • Starlink: Battle for Atlas
  • Valkyria Chronicles
  • Warriors Orochi 4

October 17

  • The Jackbox Party Pack 5

October 18

  • ACA Neo Geo: Strikers 1945 Plus
  • Arcade Archives: Ninja-Kid II
  • Black Bird
  • Drift Legends
  • Momonga Pinball Adventures
  • Passpartout: The Starving Artist
  • Personality and Psychology Premium
  • Season Match
  • Sinner: Sacrifice for Redemption
  • Spencer
  • Spider Solitaire Black
  • Syberia 3
  • The Room
  • Will: A Wonderful World
  • Zarvot

October 19

  • Dark Souls Remastered
  • I Hate Running Backwards
  • Pizza Titan Ultra
  • The Legend of Evil
  • Tied Together

Author: GameSpot