Devil May Cry 5 Reveals New Cowboy Hat Weapon

In keeping with series tradition, Devil May Cry 5 features a wide array of stylish, over-the-top weapons with which to dismantle the hordes of the underworld, and now we’ve gotten our first look at another brand-new one. During a Devil May Cry 5 panel we attended at New York Comic-Con, Capcom revealed the Faust Hat, a new type of weapon that Dante will be able to wield in the game.

The company has yet to release footage of the Faust Hat, but it looks like a stylish cowboy hat with eyes. When you equip it, you’ll also don a scarf similar to the one worn by Faust in Devil May Cry 4. This scarf is made out of Red Orbs, and its length is determined by the amount you currently have.

Capcom says the Faust Hat was designed to present a risk/reward dynamic. Wearing it allows you to fire Red Orbs at enemies from your hands. You’ll also be able to throw the hat itself; if you manage to dispatch a foe with it, you’ll receive a substantial amount of Red Orbs back. However, throwing the hat at an enemy also “marks” it with its own hat, and if they attack you in return, you’ll lose more Red Orbs.

Capcom also showed off a number of returning weapons during the panel, many of which feature some new abilities this time around. Among them is the Cerberus, which can transform between ice nunchucks, a fiery bo staff, and a lightning-imbued sansetsukon.

Devil May Cry 5 launches for PS4, Xbox One, and PC on March 8, 2019. The game will release in standard and Deluxe editions, the latter of which comes with a handful of bonus digital content, including alternate costumes and several exclusive weapons. You can read more about each in our Devil May Cry 5 pre-order guide.

We recently got to go hands-on with Devil May Cry 5 at Tokyo Game Show and enjoyed many things about the game, although there were some that raised concerns. You can read more impressions of Devil May Cry 5 here.

Author: GameSpot

Castlevania: Symphony Of The Night On PS4 Is Flawed From The Start

There are many reasons why Castlevania: Symphony of the Night is regarded as a classic. The allure of secret passages and new equipment draws you into a haunted castle filled with odd creatures and dangerous traps. All of it beautifully designed, not to mention backed by an eclectic soundtrack to suit the castle’s many moods. You delve into this adventure as the silver-haired Alucard, the sympathetic son of a notorious supernatural villain, with graceful moves and a cool demeanor befitting of a vampiric heartthrob. Each of these pieces neatly click together, forming what many consider to be one of the best video games ever made. Symphony of the Night is the rare game that seems to get everything right, because even when it stumbles in gloriously cheesy ways, our accumulated goodwill turns would-be mockery into celebration.

Konami, apparently, doesn’t see things the same way. Its upcoming release of Symphony of the Night on PS4 (as part of the Castlevania Requiem collection) is based on the retooled PSP release that was buried within Castlevania: The Dracula X Chronicles. This version, while still excellent in most respects, tries to improve upon the original PlayStation release (which is also mostly intact on Xbox 360), but in the process eliminates one of the most memorable moments of the entire game.

I’m referring, of course, to the meme-ified exchange between Richter Belmont and Dracula during the prologue.

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Richter: Die, monster! You don’t belong in this world!

Dracula: It was not by my hand that I’m once again given flesh. I was called here by humans who wish to pay me tribute.

Richter: “Tribute”?! You steal men’s souls, and make them your slaves!

Dracula: Perhaps the same could be said of all religions.

Richter: Your words are as empty as your soul! Mankind ill needs a savior such as you!

Dracula: What is a man? A miserable little pile of secrets! But enough talk! Have at you!

It’s campy, over the top, and incredibly memorable. Who among us hasn’t been tempted to rhetorically question the essence of humanity, fling a glass of wine across the room, and declare the answer we all know in our hearts to be true? Dracula may have sounded ridiculous, but let’s be honest: he’s not wrong.

The PSP version, and the upcoming PS4 port, use new voice actors and a new script, with Richter and Dracula’s iconic lines rewritten to the following.

Richter: Dracula. Die now, and leave this world! You’ll never belong here!

Dracula: Oh but this world invited me. Your own kind called me forth with praise and tribute.

Richter: Tribute? You’re a thief. You steal men’s souls, their freedom…

Dracula: Freedom is always sacrificed to faith, good hunter. Or are you truly here by choice?

Richter: All I’m here for is you. To hell with your heresy! You’re nothing but a blight on mankind.

Dracula: Ha! Mankind. A cesspit of hatred and lies. Fight for them, then, and die for their sins!

In the age of Twitter, where the original discussion has been glorified and given a life of its own, the decision to base the re-release on the altered version of Symphony of the Night feels like an odd one. Granted, this is a small piece of a much bigger puzzle; the game is far from ruined. Its reputation, however, is definitely challenged.

When polled, 1,780 respondents on Twitter weighed in on the matter: 33% don’t care about the fact that the PSP version is being used, 26% feel that their excitement for the re-release is slightly diminished, and 41% of voters consider it to be a deal breaker.

For as much as I dislike the decision to use the PSP version of Symphony of the Night, I’m not going to pass up the chance to have a fresh copy on a modern console–assuming its emulation is technically sound. I may not, however, be able to shake the little voice in my head reminding me that it’s not the definitive version of the game.

Where do you fall on the matter? Am I a crazed fan whose picked a frivolous hill to die on? Let us know in the comments below!

Author: GameSpot

Boy Meets World Cast Explains Why Show Is Still Relevant After 25 Years

It was 1991 when TV audiences were first introduced to Cory Matthews (Ben Savage), his family, and his group of friends on Boy Meets World. Yet, somehow, the show–which is now streaming on Hulu–remains as socially relevant as ever, while new audiences of teenagers find it and use it as a coping mechanism for a number of problems the younger generation faces.

That’s something the cast of the show is very aware of, and something they took time to speak about during a 25th-anniversary reunion panel at New York Comic Con 2018. Savage was joined by co-stars Danielle Fishel (Topanga) and Will Friedle (Eric) to chat with fans and reminisce about their time on the show–and its spin-off Girl Meets World–when the moderator asked about how it is the show still resonates today, even if the ’90s fashion doesn’t.

“Michael Jacobs, who was our showrunner and is responsible for 99.9% of the show ideas, if not 100% of the show ideas, he’s just very socially-minded himself,” Fishel explained. “He’s got a lot of opinions, and he’s got a lot of beliefs about things that he’s staunch on.”

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It just so happens that a lot of those opinions and beliefs are about speaking to younger people about the ideas they face daily, even if the show wasn’t always trying to do that. “I wouldn’t necessarily say they were orchestrated, but they are things he knows are universal subject matters–no matter the time period, he knows you are going to watch them,” she continued. “Even though it was a kids’ show, he wrote a show where kids weren’t being talked down to. So you really learned a lot in every episode… I think it’ll probably be relevant 20 years from now.”

Savage added that the cast took the subject matter of the show very seriously. “The actors were so passionate about their characters,” he said. “If you’re spending 7 years on a series–and now we’ve been with these characters for 25 years–you become very protective of your character. Especially when we went into Girl Meets World, we had grown up with these characters.”

Of course, Friedle made sure to point out how convenient it was that a lot of the issues explored on the show all seemed to happen to one character–Shawn Hunter (Ryder Strong). “I think Michael also liked to find socially relevant issues and then have them happen to Shawn for a half hour,” he joked. “Shawn joined a cult, Shawn drinking, Dad-dying Shawn.”

Unfortunately, Strong couldn’t be there to defend his character’s controversial teenage years, but it was clear that even 25 years later this cast still cherishes the work they did. And while there may not be any new episodes of TV set in the Boy Meets World universe airing right now, the messages put forth by the 158 episodes of the original series–and the 72 installments of Girl Meets World–aren’t going to be any less relevant in the years to come.

Author: GameSpot