What’s Up With Fortnite’s Mysterious Cube? Season 6 Theories

Fortnite‘s otherworldly cube continues to trudge along on its journey of destruction. But what does it all mean? The fans have passionately followed the exploits of the cube, and while its eventual Season 6 implications are still shrouded in mystery, the community is pretty sure it’s nailed down where it’s going.

A thread on the Fortnite subreddit has been tracking the cube’s movements, and even predicting them with some success. The cube, affectionately nicknamed “Kevin” and sometimes referred to as a “he,” has been sporadically changing its movement intervals and direction. Fans quickly realized that the runes it was “printing” in select spots on the map drew an image of a 3D cube. Kevin is very body-positive about his shape, apparently.

Tracking the path from that, fans ascertained that it was headed for the new Tilted Towers building. Sure enough, the cube plopped itself on top of the building and wrecked half of it. Now as it continues its movements, fans believe it’s heading towards the lake. Given its movements, it appears primed to reach that area around 1 PM PT / 4 PM ET today, Wednesday, September 19.

What happens when it reaches the lake is anybody’s guess. It could fall into the lake and begin the next phase of this slow world event. It could go straight down the middle of the dock and destroy more buildings on the way. Or it could even turn back to fake out the fans and head off somewhere else. Fans have speculated that it could drain or otherwise terraform the lake to reveal a new area entirely.

Whatever the cube has in store, it appears to be setting the stage for the next season. Season 5 is set to wrap up next week, on September 25. Epic tends to roll straight from one season into the next, so we’re likely to see Season 6 kick off then. While we wait for the cube to make its move, you may want to catch up on Season 5’s Challenges while you still can.

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Author: GameSpot

Pokemon: Let’s Go, Pikachu And Eevee’s Legendary Pokemon Encounters Work A Little Differently

The Pokemon Company has shared another new trailer for Let’s Go, Pikachu and Let’s Go, Eevee. While the last video focused on Celadon City and some of the new attacks your partner Pokemon can learn, the one above provides another look at the Go Park–the facility where you’ll transfer monsters from Pokemon Go–as well as the Legendary birds Articuno, Zapdos, and Moltres.

As hinted at in a previous trailer, while the Let’s Go games don’t feature wild Pokemon battles, you will be able to fight the Legendary birds. Just as in Pokemon Go, however, you’ll only earn a chance to capture them if you first defeat them in battle. There appears to be another caveat; in the screenshot below, you can see a timer in the upper lefthand corner of the screen, suggesting you’ll only have a set amount of time to defeat the Legendary birds.

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The trailer also shows off more of the Go Park. As previously revealed, this facility replaces the Safari Zone in Fuchsia City. Any Pokemon you transfer over from Pokemon Go will appear here, and you’ll be able to recapture them and add them to your team. If you store 25 of a particular species in the Park, you’ll also be able to play a minigame that rewards you with Candies, which you can then use to power up your Pokemon.

Finally, the trailer provides our first look at Alolan forms in Let’s Go. These are tropical variants of familiar Pokemon native to the Alola region in Sun and Moon, meaning they can’t be found in the wild in Kanto. However, you can transfer any Alolan forms that you’ve obtained in Pokemon Go to Let’s Go. The Pokemon Company says you will also be able to trade for the Alolan variants with certain NPCs you’ll encounter on your adventure.

Let’s Go, Pikachu and Let’s Go, Eevee launch on Nintendo Switch on November 16. That same day, Nintendo will also release Pikachu and Eevee-themed Switch console bundles, which come with a digital copy of the game, the Poke Ball Plus, Pikachu and Eevee-colored Joy-Cons, and a Switch dock with Pikachu and Eevee designs.

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Author: GameSpot

Ken Levine Admits Bioshock’s Final Boss was Bad

From GameWatcher: “Bioshock’s very own Ken Levine has offered a rather curious apology recently in regard to the first game of the series. Namely, he’s apologised for the game’s final boss encounter – the spliced-up version of Atlas.”

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Author: N4G

OnlySP’s Favorite Games The Binding of Isaac

Thankfully, despite the few issues some players may find, Edmund McMillens sophomore title still stands as a triumph in the video game hall of fame. Roguelikes that share the same quality and depth of The Binding of Isaac: Rebirth often lack the same character which ultimately puts the game as a cut above the rest.

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Author: N4G

Building a Franchise With Iron Danger

We sort of were more set to make a great game than making a RPG, lead programmer Heikki-Pekka Noronen told OnlySP. With its upcoming title Iron Danger, developer Action Squad had many references and ideas it was toying with and looked at many non-RPGs.
In this interview, Noronen delves into the process of making an RPG unlike any other, as well as the transmedia ambitions the developer has for the project.

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Author: N4G