Destiny 2 Dawning Baking Recipes Guide: How To Make All Cookies And Get Your Dawning Cheer Sparrow

The Dawning, Destiny 2‘s holiday-themed event, is always all about gift-giving, just like the Halloween-themed Festival of the Lost is about wearing masks. Activities during the December event usually have you finding and giving gifts to the various characters in Destiny 2, and this year those gifts have a different twist–you’re baking treats for all the game’s major characters.

Destiny 2 is, of course, a game about shooting, so most of your confections will be crafted from the bones (and other parts) of your enemies. As you go marauding through the solar system, you’ll gain items you can stick in a special oven in order to make treats. Eva, the character who puts you on your quest, gives you one recipe for cookies, but the rest you have to find through trial and error–unless you have our guide.

Baking all the goods on Eva’s list and giving them to the people around the Tower will net you an Exotic sparrow, as well as a number of Triumphs. The Dawning runs through the month of December, so there may well be more rewards in store as well, in a similar way to how the Murder Mystery quest of the Festival of the Lost turned out to reward players with Thunderlord. Here’s everything you need to know to bake cookies in Destiny 2, as well as the recipes we’ve uncovered so far. We’ll update this list as more information and more recipes become know.

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Get Your Ingredients

The stuff you use to actually make the cookies comes from out in the world and completing various activities. For each batch of cookies, you’ll need three things: a common ingredient, a rare ingredient, and 15 Essence of Dawning.

Killing enemies in the world yields common ingredients based on what kind of enemy you kill; there’s something different for Fallen, Vex, Cabal, Taken, Scorn, and Hive. Rare ingredients drop based on the means of killing enemies. If you use explosives, you might get a Delicious Explosion ingredient; a sword kill could earn you a Sharp Taste. They’re mostly pretty easy to figure out, but a few are a little confusing. Here’s how to get each ingredient.

  • Delicious Explosion: Explosive kills
  • Sharp Flavor: Sword kills
  • Impossible Heat: Solar kills
  • Electric Taste: Arc kills
  • Null Taste: Void kills
  • Flash of Inspiration: Create Orbs of Light
  • Personal Touch: Melee kills
  • Perfect Taste: Precision kills
  • Bullet Spray: SMG and Machine Gun kills
  • Essence of Dawning: Complete activities in the solar system
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Recipes

These are the combinations we’ve found that yield specific cookies. Note that you need 15 Essence of Dawning for each recipe in order to make the oven work. We’ll keep updating this list as more recipes are discovered.

  • Gjallardoodles (deliver to Zavala): Ether Cane, Delicious Explosion
  • Infinite Forest Cakes (deliver to Failsafe): Vex Milk, Impossible Heat
  • Gentleman’s Shortbread (deliver to Devrim Kay): Ether Cane, Perfect Taste
  • Vanilla Blades (deliver to Shaxx): Cabal Oil, Sharp Flavor
  • Radiolarian Pudding (deliver to Asher): Vex Milk, Electric Flavor
  • Eliksni Birdseed (deliver to Hawthorne): Ether Cane, Personal touch
  • Chocolate Ship Cookies (deliver to Holliday): Cabal Oil, Null Taste
  • Telemetry Tapioca (deliver to Banshee-44): Vex Milk, Bullet Spray
  • Traveler Donut Holes (deliver to Ikora): Cabal Oil, Flash of Inspiration
  • Javelin Mooncake (deliver to Ana Bray): Chitin Powder, Sharp Flavor
  • Dark Chocolate Motes (deliver to the Drifter): Taken Butter, Null Flavor
  • Alkane Dragee Cookies (deliver to Sloane): Chitin Powder, Bullet Spray

Don’t Throw Away Your Failures!

If you create a recipe combination that doesn’t work, you’ll get Burned Edge Transit cookies. You’ll lose whatever ingredients you put in, plus your Essence of Dawning that you needed to do the cooking. But just because your cookies are horrible doesn’t mean these are a total loss. You can’t get your lost ingredients back, but you can reclaim the Essence, which is something since every batch of cookies you make costs 15 Essence, and you need to complete activities to get more.

To get your Essence of Dawning back, head to the Tower and talk to the Cryptarch. He’ll accept your burnt cookies as gifts and trade you back 15 Essence–the complete cost of cooking the bad batch. You can then immediately try a new recipe if you’ve got the ingredients, without having to go find a Public Event or some other activity to complete.

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Earning Your Sleigh

To unlock the Dawning Cheer sparrow, you need to make a few specific cookies, as well as 12 batches in total. To unlock it to start, make Vanilla Blades, Chocolate Ship Cookies, and Eliksni Birdseed using the recipes above. Once you’ve delivered them, you’ll unlock the sparrow.

After you’ve got the sparrow, you can set about repairing it to complete a Triumph. We’ll update this section when we figure out the deal there.

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Author: GameSpot

The Gamesmen, Episode 239 Vaping Nutz

Join Amras89 and Hardlydan for game talk and fun! This time, The Gamesmen talk about The Game Awards. Games discussed are Fallout 76, Angry Birds 2, Hellion, Lets Go! Eevee, Read Dead Redemption 2, Spintires: Mudrunners, and Monster Hunter World.

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Author: N4G

Doctor Strange Director Returning To Head Sequel

Doctor Strange director and co-writer Scott Derrickson is returning to head the movie’s sequel. There are no concrete details for Doctor Strange 2 yet, except that the film will occur after 2019’s Avengers: Endgame during Phase Four of the Marvel Cinematic Universe.

According to The Hollywood Reporter, there’s still a search for a writer for Doctor Strange 2’s script. However, both Benedict Cumberbatch and Benedict Wong, who play Steven Strange and Wong respectfully, will be returning in the sequel. Rachel McAdams, who portrays Christine Palmer, is theorized to be in the sequel as well. The script for Doctor Strange 2 is currently scheduled to be finished by the end of 2019, with production on the film starting in Spring 2020 and the movie releasing in May 2021. Marvel has yet to confirm these details.

Both Peter Parker and Steven Strange met their end in the final moments of 2018’s Avengers: Infinity War, yet the confirmation of Spider-Man: Far From Home and Doctor Strange 2 assures that both heroes will return to life in some way during the events of Endgame. Whether or not that means the same for everyone who disappeared as a result of Thanos’ snap remains to be seen.

The MCU concludes Phase Three in 2019 with Captain Marvel on March 8 and Avengers: Endgame on April 26. 2018 saw the rise of King T’Challa as the new Black Panther, as well as Scott Lang once again donning the Ant-Man suit and partnering with Hope van Dyne, aka Wasp. However, Thanos’ quest to eradicate half of life in the universe was realized in Avengers: Infinity War, which saw half of the Avengers, most of the Guardians of the Galaxy, and many other heroes dissolve into ash. Prior to Nick Fury’s disappearance, he reached out to Carol Danvers, aka Captain Marvel and Earth’s mightiest superhero. Hopefully her return to her home planet provides the strength the remaining heroes need to fight back against Thanos in Endgame.

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Author: GameSpot

Fallout 76 Patch Notes Detail What’s New In Latest Update

Bethesda has released another big update for Fallout 76. The latest patch weighs in at around 5 GB on PS4 and Xbox One and 3 GB on PC, and it introduces some notable CAMP improvements and SPECIAL respeccing to the game, along with a litany of bug fixes across all platforms.

Foremost, the new update makes it so that small obstructions, such as rocks and small trees, will automatically be cleared out when you build CAMP items near or on top of them. Additionally, Epic has implemented a notification system that will let you know when you log in if your CAMP location is occupied by another player. If you decide to stay in that session, Bethesda says you’ll be able to place your CAMP somewhere else for free. If you opt to join a different session, your CAMP will automatically appear in its original spot if it is unoccupied.

Beyond the CAMP improvements, the new update allows you to respec your SPECIAL once you reach level 51. At that point, you’ll have the option to either unlock a new Perk Card or reallocate one SPECIAL point each time you level up. Bethesda has also added new display options for the PC version, specifically 21:9 resolution support and field of view and depth of field sliders.

Rounding out the latest update is a handful of balance tweaks, as well as a long list of bug fixes. Among other things, the Scorchbeast Queen will now land on the ground more often than before. Super Mutants will also drop gunpowder less frequently, while .308 ammo will now drop in stacks of one to five. You can find the full patch notes on Bethesda’s website; we’ve also included a selection of them below.

Bethesda plans to release at least one more update for Fallout 76 before the year wraps up. As the developer previously outlined, it is aiming to deploy another patch around December 18, which will “focus on stability and other concerns raised by the community.” Then, beginning in early 2019, Bethesda will kick off “a variety of in-game events” in Fallout 76. Each one will be different and will feature some sort of “interesting twist” on the typical Fallout 76 gameplay.

Fallout 76 December 11 Update Patch Notes

Highlights

  • CAMP Construction Improvements: Small obstructions will now be automatically removed when you place objects on top of them, allowing you to more easily build when and where you want.
  • CAMP Placement Improvements: You will now be notified when you log into a world and your current CAMP location is occupied by another player. If you stay in that world, you can place your CAMP back down for free. If you decide not to place your CAMP and join a new world where your space is unoccupied, it will be automatically placed in its original spot.
  • SPECIAL Re-speccing: Upon reaching level 51, and every level thereafter, you’ll be able to choose whether you want to unlock a new Perk Card or reallocate one SPECIAL point.
  • Push-to-Talk: We’ve implemented a push-to-talk hotkey for Voice Chat on PC so that you can decide when to speak up and when to remain silent.
  • New PC Settings: We’ve added Field of View and Depth of Field sliders so that you can further customize your view in-game.
  • 21:9 Resolution Support: On PC, you can catch an even wider view from those gorgeous Appalachian vistas, because Fallout 76 now supports monitors that use 21:9 aspect ratios.

General

  • Performance: Several improvements have been made to in-game performance.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.

Art

  • Lighting: Exposure values have been adjusted for exterior environments, allowing them to appear brighter in dark conditions.

Balance

  • Loot: .308 Ammo dropped by creatures has been reduced. Players will now receive .308 Ammo in stacks of 1 – 5, rather than up to 12 for a single kill.
  • Loot: Super Mutants will now drop Gunpowder half as often, and the chance for additional loot has been reduced. Caps are guaranteed loot on Super Mutants until level 16.
  • Scorchbeast Queen: Will now land on the ground more often.
  • Workshops: Players no longer gain XP when crafting at a public Workshop.

CAMP, Crafting, and Workshops

NEW — Automatically remove obstructions in CAMPs:

  • Rocks, small trees, and other small objects no longer prevent players from building items in those locations.
  • These obstructions are now automatically removed upon constructing objects and structures in CAMP, such as Foundations.
  • Placing an object to remove an obstruction and then removing that object, will cause that obstruction to reappear after some time or upon logging back in.

NEW — CAMP placement improvements:

  • A notification will now be displayed to players upon logging into a world if their current CAMP location is occupied by someone else.
  • If they to choose remain in that world, they will be able to place their CAMP in a new location for free.
  • Alternatively, if the player decides not to place their CAMP in a new location, and instead joins a new world, their CAMP will be automatically placed back in its original location—provided that spot is unoccupied.

Additional CAMP, Crafting, and Workshop updates:

  • CAMP: The percentage of a CAMP’s Budget that is being taken up by stored items and Blueprints will now appear in the Budget bar.
  • CAMP: While in build mode, players can now toggle the left joystick on controllers, or press “Q” on PC, to switch view between objects that can be built and those that cannot.
  • Windmill: The power produced by the Windmill has been increased from 3 to 12.
  • Workshops: Players can now purchase Atomic Shop items directly from the Workshop menu.

Progression

NEW — SPECIAL Re-speccing:

  • Every time a player levels-up after level 50, they can now choose whether to unlock a new Perk Card or transfer one previously allocated SPECIAL point from one category to another.
    • This change is not retroactive for characters that have already progressed beyond level 50 but will apply to every level-up they achieve going forward.
    • If a player chooses to reallocate a SPECIAL point on leveling-up, they will be unable to select a new Perk Card for that level, and vice-versa.
    • Re-speccing details have also been added to the “Perks” section of the in-game Help menu.

Quests

  • Event Quests: A 15-minute cooldown timer has been added at the end of each Enclave Event Quest.
  • Event Quests: XP reward amounts have been reduced for the following Event Quests:
    • Fertile Soil, Collision Course, Tea Time, Guided Meditation, Distinguished Guests, Battle Bots, Line in the Sand, Protest March, Grafton Day, Patrol Duty, Jailbreak, Back on the Beat, and Feed the People.
    • Additionally, the cooldown timer that begins after starting each of these Events has been increased from 48 minutes to 1 hour and 12 minutes.

UI

NEW — Push-to-Talk Setting (PC):

  • A Push-to-Talk setting has been added for Voice Chat, and is set to the Caps Lock key by default.
    • The “Toggle Always Run” hotkey, which used to be set on Caps Lock, has been moved to the “/” key by default.
    • Both the Caps Lock and “/” hotkeys can be rebound in the Controls Menu.

NEW — Depth of Field Setting (PC):

  • A Depth of Field slider has been added and can be adjusted in the game’s display settings menu.

NEW — Field of View Setting (PC):

  • A Field of View slider has been added and can be adjusted in the game’s display settings menu.
  • The Field of View slider can be adjusted in increments of 5, to a maximum of 120, and a minimum of 70.
  • Note: Field of View will be automatically set to 70 while modifying a character’s appearance but can otherwise be set between the values mentioned above.

NEW — 21:9 Resolution Support (PC):

  • The game client will now automatically detect and apply the correct display resolution for monitors that use 21:9 resolutions.
  • Additionally, various 21:9 resolutions can be selected in the game’s display settings menu.

Additional User Interface Updates:

  • AFK Timer: The timer that disconnects players after a period of inactivity in-game has been increased from 10 to 30 minutes, and the warning prompt will now display 3 minutes, rather than 1 minute, prior to being disconnected.
  • Atomic Shop: Items that have recently been added to the Atomic Shop now display a “New” icon, and new items will now sort to the front of their associated subsections.
  • Atomic Shop: Item subtitles in the Atomic Shop have been moved to the top of item images.
  • Compass: Maximums have been implemented for each type of marker that can appear in the compass, and up to 60 markers in total can be visible at once:
    • Up to 10 markers each for quests, locations, hostile players, and enemies.
    • Up to 8 markers each for neutral players and targeted enemies.
    • Up to 4 markers for teammates.
    • Players can still use their Pip-Boys to toggle tracking off for individual quests if they’d prefer to reduce them amount of quest markers in the compass, and on-screen.

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Author: GameSpot

Aquaman Movie Reviews Roundup: What Do The Critics Think?

Aquaman may have been the unlikeliest member of the Justice League to get his own standalone film before Batman, but the King of Atlantis comes in swinging. While the DC cinematic universe has gained a reputation for being dour and over-serious, Aquaman appears bright, colorful, and boisterous. The critical consensus agrees that while it has some notable issues with plotting and tone, the overall package is satisfyingly wacky.

“There are living, breathing dinosaurs in Aquaman, and they’re maybe the 15th or 20th craziest thing in the movie,” wrote critic Michael Rougeau in GameSpot’s Aquaman review. “It’s not that the plot doesn’t make sense, or that it’s hard to follow. Aquaman is creatively bonkers–the insanity in the movie is a choice that was made, over and over, in every aspect of the film’s creation.”

Read below for a sampling of reviews from around the industry, or check out GameSpot sister site Metacritic for more. Aquaman releases in theaters on December 21.

GameSpot — no score

“Much of Aquaman–more than your average superhero movie, it seems–was taken straight off the pages of comic books, for better or worse. But Aquaman isn’t simply a bunch of remixed comics elements thrown together. It’s a movie with its own over the top, tongue in cheek, inconsistent, massive, irreverent, CGI-soaked tone, aesthetic, and world. And somehow, it works well enough that you’ll be calling Arthur king by the end.” — Michael Rougeau [Full review]

CNET — no score

“Still, this is unexpectedly giddy, fishy fun. Aquaman arrives in theaters alongside Bumblebee and Spider-Man: Into the Spider-Verse, making this a good month for charming and compelling family blockbusters. Come on in, the water’s fine.” — Richard Trenholm [Full review]

ET Online — no score

“Then there’s an octopus playing the drums, and somehow that works. Because, at the end of the day, it is a fun movie, full of neon colors and plenty of bubbles and told on an ambitiously large scale. Wan’s creativity in building this world is unending, and it is a blast seeing each new setup brought to life 20,000 leagues under the sea: Mer-people and fish monsters and Stormtrooperesque humanoids, spinning through seascapes that look like gloriously immersive screensavers. More of this!” — John Boone [Full review]

Los Angeles Times — no score

“When you throw in some emotional surprises, that’s a lot of boat for one movie to float, but float is what Aquaman manages to do. Could that be a sequel hovering on the horizon? I wouldn’t be at all surprised.” — Kenneth Turan [Full review]

AV Club — no score

“The problem is that, for all of their cycloid-scale costumes, nacreous architecture, and giant cargo turtles, the Atlanteans aren’t any fun. Black Manta (Yahya Abdul-Mateen II), a high-tech pirate with a grudge against Aquaman and a bug-eyed helmet that shoots plasma beams, makes the bigger impression as an underutilized secondary villain. (He’s Aquaman’s best-known nemesis in the comics.) Patty Jenkins’ Wonder Woman, the most successful of the DC films, had its own problems with dull baddies and stiff, contraction-less exposition delivered by actors in armor. Aquaman needs its smirking, beer-loving, roadie-looking, Chippendale-chested hero–not to save the day, but to remind us that this is stuff is about as goofy as it gets.” — Ignatiy Vishnevetsky [Full review]

US Magazine — 2 Stars (Out Of 4)

“The best I can say about Aquaman–and this is a big compliment–is that it’s first live-action D.C. Comics movie in which a superhero actually appears to be having fun. Batman, Superman, the Suicide Squad, even our beloved Wonder Woman tend to behave as if they just lost their 401(k) savings during the apocalypse. Momoa’s Aquaman is loose and laid-back and good times. Excited audiences all over the world are already hooked by this elusive attribute. I’d rather throw it back in the ocean.” — Mara Reinstein [Full review]

Complex — 2.5 Stars (Out Of 4)

“What I liked most about this movie was its sense of adventure, a genre that’s generally underserved as a subset of superhero and just across film in general. The bulk of this film concerns a capital-q Quest, and when you have an actor as charismatic as Jason (and as game as Amber) on a Quest, then fun is a given. Once Aqua put on his best Club Monaco jet-setting fit, the film really let’s go and somehow the same journey takes him through the Sahara, Italy, on a boat fighting Power Rangers demons and finally, a Crash Bandicoot level. It’s ridiculous, but they sell it, and it’s undeniable if you don’t think hard.” — Khal Davenport [Full review]

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Author: GameSpot